Skyrim

Let it be known thank GOD they got rid of that horrid dialogue wheel thing from oblivion.

"Man, how do I get this guy to like me? Oh, of course, it's so simple, joke, joke, taunt, bribe, story, joke, threaten, we're friends now!"
 
Let it be known thank GOD they got rid of that horrid dialogue wheel thing from oblivion.

"Man, how do I get this guy to like me? Oh, of course, it's so simple, joke, joke, taunt, bribe, story, joke, threaten, we're friends now!"
Hey! I liked that Coercement Wheel... It was really simple mathematic trickery... very easy to figure it out, and once you did, you could win every argument, with zero points into charm.
 
Exactly.

It was a math game. Dialogue shouldn't be a math game. Influencing characters shoudln't be a math game
 
I'm really enjoying it so far, though I could pick a few nits, so to speak.

1. Lack of hotkeys. This slows everything down, both the mage build and the archery oriented warrior build I've started

2. Fencing stolen goods. Now, don't get me wrong, not being able to sell goods you stole would be realistic, if you could, say, go to another town to sell them. How does somebody in whiterun know a random potion I stole in another town is stolen? It should only apply to the town you stole it from, IMO.

3. I could be wrong about this, but past games show that the enemies scale with you. You also level up every 5 or 6 skill increases. Now, correct me if I'm wrong because I could be, but if you are constantly levelling up from non-combat skills, what happens when you have to fight the scaled up enemies when you're stuck with very low level combat capabilities?

4. Merchants not restocking gold. Not only is it irritating, but it's unrealistic. Am I supposed to believe that I am the only person in the entire world that shops? The economy of an entire nation dependant upon one adventurer? The way it stands now, once you've drained a merchant of gold and items you might possibly want, they become useless.

5. Giants. What's the deal? Why are 10 foot tall humanoids stronger than 10 ton dragons? The one time I tried fighting a giant, not only did he one shot me, but he LITERALLY knocked me into orbit. I'm pretty sure my character's corpse hit the upper limit of the sky.

Alright, on to my next thing. I downloaded it via steam, so I don't really have a manual and I'm confused about how a few things work.

A. Perk trees. I'm assuming that you have to buy perks along the branches in order, or can you pick any perk as long as you meet the skill requisite? For instance, if I hvae the skill in Destruction magic, can I get the perk that gives me a bonus for casting the same spell with both hands without buying the perk that gives a 50% mana reduction on novice destruction spells? I haven't gotten to a point with a character yet where I can find out for myself

B. Armor: what exactly does heavy armor hinder other than stamina usage and magicka regen? I just rolled my archer character and I don't know whether to go light or heavy armor because I have no idea how it will impact archery

C. Is archery at all viable in melee range, or will I have to level melee as well? If at all possible, I want to go pure archery for this character

D. is there a button that lets you move things, like the Z button in Fallout 3/New Vegas? It's not listed under controls, but I feel like there has to be.

E. Is there a way to equip two rings? I can't seem to do it, but I've never seen a game that only allows one ring. It's always one ring per hand, so I don't know if I'm missing something or if they just don't allow it for whatever reason

is this your first elder scrolls? well let me address a few of these things...

1: hotkeys only work on PC or when you only have 4 "go to" options. i LOVE the favorites list because i switch between my shit all the time, and it stops game time anyway, so...

2: you used to have to find a "fence" for stolen goods. if not, it would break the game and make it too easy to just steal everything. now, you can earn fencing as a perk, or beware using stolen shit. me, i just stockpile it in my house.

3: again, leveling based on non-combat skills has always been a danger. you must be wise and not spam level ups in shit you don't need. this game fixes that problem by giving you perks to invest in desired areas despite where you gain the levels. it is a huge improvement. it used to be possible to hit level 40 by simply jumping off ledges over and over or letting a mudcrab hit you a million times. now, while you can still level like that, it won't help you unless you invest in profitable perks. also, the enemies DO level with you, BUT if you enter a dungeon they all lock at that level. so, even though they begin at your level, roughly, you can always trigger a dungeon, leave, level up, and come back and rape. once you find an area, the levels lock where you are...a massive improvement on previous games.

4: umm...but out a merchant, wait a few days, and not only do they restock, but their gold purse increases every time. i recommend sticking to 3-4 merchants through the game. my primary general goods guy has like 1300 every time now...

5: um...they are not hostile. stay away if you can't kill them. range attacks own them hard. their slam may knock you back, but it doesn't hurt unless you are CLOSE. they are considered friendly NPCs as far as i'm concerned. next time a dragon attacks you, try running to them. THEN tell me that they aren't awesome...or kill them easily w/ magic or arrows and enjoy the bullshit 500 worth of shit you get. they are invaluable allies. why are you attacking them?

A: perk trees must be bought in order, sort of. you can't buy one without the one under it. that said, you can buy perks in any category as long as you fit the requirements and have the "pre-req" perks.

B: the biggest thing w/ armor is carrying capacity, especially now that you don't have "strength" to increase it. you are basically sacrificing armor rating for carrying capacity. large armor also uses more stamina and slows your running. being a pure mage, i don't know much about stamina usage, though. i roll robes. :D

C: pure archery is not viable in ANY RPG. if you want a good archer, you should invest in sneak skills as well so as to be able to utilize it in more areas. of course you can't be pure archer...wtf...you CAN, however, focus on archery and sneak and hard hitting, fast melee such as unarmed, or focus on critical boosts. pretty much any build can work if you focus and invest in it.

D: not sure what you mean be "move things". X interacts. running into shit moves it...i'm too drunk for this cryptic shit.

E: it seems like one ring only in this game. :(
 
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