Hello,
here it is my Skill project of Mitsurugi for SC5. The main objective was to avoid/counter the enemies attacks and punish them with the highest damage as possible with less gauge bar usage. Most of the moves on the skill part were recorded inside quick battle against the strongest opponents to show how effetive they could be. The moves not used by CPU were recorded on trainning mode. I expect this stuff add something to your gameplay.
Tools used: Avermedia Game Capture HD (record) and Windows Movie Maker (edit).
Soundtrack used displayed on credits.
Tech/Ukemi traps and combos used (first part of the video):
- 1A, 66B.B (front, back, left) *first move hits downed opponent
- 1A, b.A (front, back, right)
- 11*77A, 66B.B (front, back, left) *first move hits downed opponent
- 44B, 2A (front, left, right)
- 66A+B, 33*99B (front, back, left)
- 66A+B, 236 (front, back left)
- 22*88B,~3B (front, back, right) *hits downed opponent
- 4K.B, 1A (front, back, right) *hits downed opponent
- 6B:2, 1A (front, back, left, right) *hits downed opponent
- 236, ~66B.B (front, back, left)
- CH: FC 1B.B, 2B+K.B (front, back, left, right)
- 1A.B, 2A+B, 99B.B *guaranteed combo
- 33*99B(W!), 11*77B.A6, B.(BE), 4K, 3B, 236B(BE), CE *full bar wall hit combo
- 3B.B(BE), B.A *RO strategy
Vini
SCBR