Schneider-X Jan 5, 2013 scratch my previous comment, pretty sure it was some funky hitbox shenanigans, and nothing to do with range.
scratch my previous comment, pretty sure it was some funky hitbox shenanigans, and nothing to do with range.
Schneider-X Jan 5, 2013 No, I'm pretty sure Siegfried's B6 has more range, this was just one of those situations where the active frames of B6 ended during the jump animation and I nicked him while his hitbox was extended forward in recovery.
No, I'm pretty sure Siegfried's B6 has more range, this was just one of those situations where the active frames of B6 ended during the jump animation and I nicked him while his hitbox was extended forward in recovery.