Recent content by Somebody

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    I know you don't like being bugged about frame data, but some of the stuff you have is...

    I know you don't like being bugged about frame data, but some of the stuff you have is just...flat out wrong. If you need any help on testing for frame data, I can help, but you have stuff like AA being -16 frames on guard.
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    I'll see what I can do, but I'll post a video when I'm done. It's not very hard to do, but doing...

    I'll see what I can do, but I'll post a video when I'm done. It's not very hard to do, but doing it 20+ times in a row will still take some practice.
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    Out of curiosity, how many times would you need to see me to do A+B in a row without going into...

    Out of curiosity, how many times would you need to see me to do A+B in a row without going into PB? I was thinking 10, but maybe you need to see 20 or more. I want to make it clear that there's more to the move than just being random before I tell you what I've found.
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    I no longer think that Dampierre's random moves are directly affected by the timer, but I still...

    I no longer think that Dampierre's random moves are directly affected by the timer, but I still don't think that they're truly random either. I found something interesting, but I won't make a big deal about it until I have plenty of videos that can showcase what I found.
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    Just wondering AZ, are you sure about 623B coming out in 22 frames? I got 20 frames for 623B and...

    Just wondering AZ, are you sure about 623B coming out in 22 frames? I got 20 frames for 623B and 19 for 33_99B, but I've been using quicktime to measure frames. I got all the same frame data you did for everything else though.
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    If dampierre's moves are random, then what are the probabilities and how does the game determine...

    If dampierre's moves are random, then what are the probabilities and how does the game determine the probabilities?
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    I wouldn't count on getting it perfect every time, but there should at least be a difference in...

    I wouldn't count on getting it perfect every time, but there should at least be a difference in consistency. You should at least notice a difference between just mashing A+B arbitrarily and timing A+B at the very end/beginning of a second. You might end up going into PB more often trying to time...
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    Could you look into Dampierre's "random" moves? I believe that there's a correlation between...

    Could you look into Dampierre's "random" moves? I believe that there's a correlation between Dampierre's move outcomes and the timer. Just see if you any patterns or tendencies; if Dampierre's moves are truly random, tendencies shouldn't change.
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    Things like 4B~PB, 623B, 1B, 22_88K, 11_77B, and PB just make things that much harder for your...

    Things like 4B~PB, 623B, 1B, 22_88K, 11_77B, and PB just make things that much harder for your opponent. Dampierre can be played well, but you have be able to control his moves and pressure your opponent.
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    Ultimately your playstyle should focus on pressuring with FC A, AA, 33_99B BE, and K, tech...

    Ultimately your playstyle should focus on pressuring with FC A, AA, 33_99B BE, and K, tech chasing with 2A+B and 66A, and using 6B and B+K (instant) as mixups. You'll probably eventually need to throw in FC B and A+B to punish and interrupt moves, but be wary that those moves are linear.
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    12. Don't rely on PB, Dampierre's best options are not from PB. PB is one of the perks from...

    12. Don't rely on PB, Dampierre's best options are not from PB. PB is one of the perks from using Dampierre, but it certainly is not one of his best qualities.
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    10. You can approach with 623B~PB or 44K~PB; the moves themselves cover pretty good distance and...

    10. You can approach with 623B~PB or 44K~PB; the moves themselves cover pretty good distance and dodge most moves, plus PB B and PB A+G_B+G are pretty good approach moves as well 11. Be careful using vertical moves; only B+K (instant), 6B, and 33_99B BE are generally safe because they duck...
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    7. Use 2A+B and 66A to chase opponents after they've been knocked down; your opponent will have...

    7. Use 2A+B and 66A to chase opponents after they've been knocked down; your opponent will have to guess whether to guard mid or low since neither move can be stepped. 8. Use 11_77B and A+B to punish whiffs, and occasionally 623B~PB; A+B is dampierre's best whiff punisher, but 11_77B and...
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    4. Pressure with AA, K, 6B, B+K (instant), 33_99B BE (GC or normal version) and, FC A 5. Learn...

    4. Pressure with AA, K, 6B, B+K (instant), 33_99B BE (GC or normal version) and, FC A 5. Learn how to keep track of the timer in your head; timing your moves at the very end/beginning of a second will give you the best results for most of Dampierre's random moves. 6. Learn Dampierre's combos...
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    Here's some tips to help you, in no particular order: 1. Learn how to RCC because you'll need...

    Here's some tips to help you, in no particular order: 1. Learn how to RCC because you'll need to RCC a lot to do much of anything with Dampierre 2. Use lots of good anti-step moves like FC A, 2A+B, 66A, K, and AA 3. Focus on safe moves such as 6B, B+K (instant), FC A, 2A+B, K, 33_99B BE (GC...
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