TiZ
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  • Update OpenSSL to 1.0.1g if you haven't already heard the news.
    TiZ
    TiZ
    Yeah, I heard. I'm gradually changing my passwords everywhere.
    At my current level, I am having trouble against players who attack continuously, and somehow it just always works. What's up with this?
    FenrisZero
    FenrisZero
    A Filled Cup Must First Be Emptied.
    DrakeAldan
    DrakeAldan
    It's not hesitating. You have to know when their attack string ends and when they start their recovery animation, so you can buffer in your retaliation. If you don't know when it will end and you're just sitting there guarding, when you finally choose to strike back it'll probably be too late, in the middle of another attack.
    DrakeAldan
    DrakeAldan
    It's really related to blockstun, hitstun and active frames (i.e. a move can have a short blockstun, meaning you have to react with a retaliation much faster than normal) but, we don't have those numbers cause of a certain HARADA so you have to just feel it out.
    I wish you were still in The Conversation so we could talk tech.
    Slade
    Slade
    Lua's documentation is bad enough to keep it obscure.
    TiZ
    TiZ
    How so? When I was fiddling with Polycode I picked up Lua without much trouble; documentation seemed fine to me.
    Slade
    Slade
    My experience with its documentation was "fuck you, read a book". Maybe I'm spoiled by perldoc though.
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