ProfJamesJoynt
[01] Neophyte
If you don't know what GGPO is, it's a netcode library for arcade-style games such as fighters that uses special latency-hiding techniques to give an illusion of lag-free play, even during cross-continental matches. If you thought fighting games just couldn't be done right online, think again. Now that Capcom have licenced this technology, we'll be having great quality online matches in SFIV, possibily Tatsunoko vs Capcom, and SFHD (even though they're technically not using GGPO). If it's true that BlazBlue is also using GGPO, there's even hope for non-Capcom games using it. GGPO for SCV anyone?
Article.
GGPO itself.
Article.
GGPO itself.