Cervantes - Frame Data - SC6

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  • Character Notations​


    DC = Dread Charge

    DS = Dread Storm

    Horizontal Attacks​

    [template=FD6STR][/template]
    [template=FD6ROW] atk=Bridgette Cannonball | cmd=:A: | lvl=:H: | dmg=10 | chip=2 | imp=12 | grd=-8 | hit=2 | cnt=2 | gb=1.7% | nts=:G: cancelable / 42 frames total [/template]
    [template=FD6ROW] atk=Bridgette Cannonball | cmd=:A::A: | lvl=:H::H: | dmg=10,12 | chip=2,2 | imp=12,29 | grd=-6 | hit=6 | cnt=6 | gb=1.7,1.7% | nts=NC / Jails / 56 frames total [/template]
    [template=FD6ROW] atk=Bridgette Cannonball | cmd=:A::A::A: | lvl=:H::H::M::H: | dmg=10,12, 15,20 | chip=2,2, 3,4 | imp=12,29,66,68 | grd=-12 | hit=KND | cnt=KND | gb=1.7,1.7, 4.5% (~7.8%) | nts=NC(1~2, 3~4) / 14th hit jails / 103 frames total [/template]
    [template=FD6ROW] atk=Pirate's Cross | cmd=:aB: | lvl=:H::M: | dmg=10,30 | chip=2,6 | imp=14,20 | grd=-18 | hit=-4 | cnt=-4 | gb=1.25,2.5% (3.75%) | nts=OTG(2nd hit) / 59 frames total [/template]
    [template=FD6ROW] atk=Storm Signal | cmd=:a-small::6: | lvl=:H::M: | dmg=16,14 | chip=3,3 | imp=18, 24 | grd=-8 | hit=6 | cnt=6 | gb=1.7,1.7% | nts=NC / 1st hit only: STN(+14) on hit, -16 on grd / 2nd hit only: +0(hit), +6(counter hit) / 53 frames total [/template]
    [template=FD6ROW] atk=Half-Mast Wave | cmd=:6::A: | lvl=:H: | dmg=16 | chip=2 | imp=16 | grd=-10 | hit=-2 | cnt=-2 | gb=1.7% | nts=47 frames total [/template]
    [template=FD6ROW] atk=Half-Mast Wave | cmd=:6::A::A: | lvl=:H::H: | dmg=16, 26 | chip=2,4 | imp=16,49 | grd=-6 | hit=KND | cnt=KND | gb=1.7,1.7% | nts=Never jails / 84 frames total [/template]
    [template=FD6ROW] atk=Half-Mast Wave ~ Dread Charge | cmd=:6::A::(A): | lvl=:H::H: | dmg=16, 26 | chip=2,4 | imp=16,49 | grd=-1 | hit=KND | cnt=KND | gb=1.7,1.7% | nts=:SS: / 79 (-1 grd) to enter DC for A, B, K, A+B ; 86 (-8 grd) for DC B+K, DC 6, G cancel (-28 grd total) / 116 to neutral (-38 grd total) [/template]
    [template=FD6ROW] atk=Half-Mast Windmill | cmd=:6::A::B: | lvl=:H::M::H: | dmg=16, 12,18 | chip=2,2,3 | imp=16,42,48 | grd=-12 | hit=LNC | cnt=LNC | gb=1.7,3.8,3.8% (9.2%) | nts=:GC:(3rd hit) / NCC / OTG(2nd hit) / 2nd attack delayable / 3rd hit jails / If 3rd hit whiffs: -28 (grd), -17~18 (hit) / 90 frames total [w/o delay] [/template]
    [template=FD6ROW] atk=Scissor Wave | cmd=:3::A: | lvl=:M::M: | dmg=16,16 | chip=3,3 | imp=16~20 | grd=-12 | hit=6 | cnt=6 | gb=1.7,1.7% | nts=NC / -20 on grd if 2nd hit misses / 56 frames total [/template]
    [template=FD6ROW] atk=Sever Soul | cmd=:2::A: | lvl=:SL: | dmg=12 | chip=2 | imp=12 | grd=-6 | hit=6 | cnt=6 | gb=1.7% | nts=TC[8~] / RTC / 42 frames total [/template]
    [template=FD6ROW] atk=Wave Break | cmd=:1::A: | lvl=:L: | dmg=22 | chip=4 | imp=30 | grd=-14 | hit=6 | cnt=KND | gb=3~4% | nts=TC[7~] / RTC / OTG / 68 frames total [/template]
    [template=FD6ROW] atk=Scissor Lifter | cmd=:1::aB: | lvl=:L::M: | dmg=10,12 | chip=2,2 | imp=24,46 | grd=-20 | hit=-6 | cnt=-6 | gb=1.7,1.7% | nts=NC / OTG / 2nd hit STN (counter) / 93 frames total [/template]
    [template=FD6ROW] atk=Deadly Torrent ~ Dread Charge | cmd=:1::aB::B: | lvl=:L::M::M: | dmg=10,12, 20,4 | chip=2,2,4 | imp=24,46,81 | grd=-8 | hit=LNC | cnt=LNC | gb=1.7,1.7,5% (~8.3%) | nts=:AT: (3rd hit) / :SS: (only if :AT: successful) / OTG(1st,2nd) / 2nd hit STN (counter) / 112 frames total [w/o :AT:] [/template]
    [template=FD6ROW] atk=Crush Keel | cmd=:4::A: | lvl=:H: | dmg=15 | chip=3 | imp=18 | grd=-6 | hit=-2 | cnt=STN | gb=2.9% | nts=Opp. BT (hit) / 51 frames total [/template]
    [template=FD6ROW] atk=Crush Keel | cmd=:4::(A): | lvl=:H: | dmg=15 | chip=3 | imp=32 | grd=-2 | hit=STN | cnt=STN | gb=2.9% | nts=65 frames total [/template]
    [template=FD6ROW] atk=Sever Soul | cmd=FC :A: | lvl=:SL: | dmg=12 | chip=2 | imp=12 | grd=-6 | hit=6 | cnt= 6| gb=1.7% | nts=TC[0~9, 13~] / RTC / 42 frames total [/template]
    [template=FD6ROW] atk=Cursed Blow | cmd=WR :A: | lvl=:M: | dmg=18 | chip=3 | imp=18 | grd=-16 | hit=STN(+16) | cnt=STN(+16) | gb=2.9% | nts=TC[0~15] / 51 frames total [/template]
    [template=FD6ROW] atk=Soul Wipe Riptide | cmd=:7::A: | lvl=:H: | dmg=22 | chip=5 | imp=26 | grd=-2 | hit=8 | cnt=8 | gb=1.7% | nts=TJ[3~30](Invincible to Lows 3~, airborne 9~) / Opp. BT (hit) / 52 frames total [/template]
    [template=FD6ROW] atk=Soul Wipe Riptide | cmd=:8::A: | lvl=:H: | dmg=24 | chip=5 | imp=26 | grd=-2 | hit=8 | cnt=8 | gb=1.7% | nts=TJ[3~30](Invincible to Lows 3~, airborne 9~) / Opp. BT (hit) / 52 frames total [/template]
    [template=FD6ROW] atk=Soul Wipe Riptide | cmd=:9::A: | lvl=:H: | dmg=26 | chip=5 | imp=26 | grd=-2 | hit=8 | cnt=8 | gb=1.7% | nts=TJ[3~30](Invincible to Lows 3~, airborne 7~) / Opp. BT (hit) / 52 frames total [/template]
    [template=FD6ROW] atk=Aft Soul Wipe | cmd=BT :A: | lvl=:H: | dmg=17 | chip=3 | imp=14 | grd=-6 | hit=6 | cnt=6 | gb=1.7% | nts=41 frames total [/template]
    [template=FD6ROW] atk=Sub Laser Wave | cmd=BT :2::A: | lvl=:SL: | dmg=15 | chip=2 | imp=14 | grd=-6 | hit=6 | cnt=6 | gb=1.7% | nts=TC[12~] / RTC / 40 frames total [/template]
    [template=FD6END] [/template]

    Vertical Attacks​

    [template=FD6STR] [/template]
    [template=FD6ROW] atk=Wild Storm | cmd=:B: | lvl=:M: | dmg=12 | chip=2 | imp=18 | grd=-8 | hit=2 | cnt=2 | gb=2.9% | nts=:G: cancelable / 45 frames total [/template]
    [template=FD6ROW] atk=Wild Storm | cmd=:B::B: | lvl=:M::M: | dmg=12,10 | chip=2,2 | imp=18,37 | grd=-8 | hit=4 | cnt=4 | gb=2.9,1.7% (~4.6%) | nts=NC / 66 frames total [/template]
    [template=FD6ROW] atk=Wild Storm | cmd=:B::B::B: | lvl=:M::M::M: | dmg=12,10, 36 | chip=2,2,7 | imp=18,37,64 | grd=-12 | hit=KND | cnt=KND| gb=2.9,1.7,5% (~9.6%) | nts=:GC:(3rd hit) / OTG(3rd hit) / NCC / Opp. FrC (block) / 105 frames total [/template]
    [template=FD6ROW] atk=Storm Generate | cmd=:b-small::2: | lvl=:SM: | dmg=8 | chip=1 | imp=14 | grd=-6 | hit=2 | cnt=2 | gb=2.9% | nts=:AT: against midair opponent / This move acts like a kick / 41 frames total [/template]
    [template=FD6ROW] atk=Storm Generate | cmd=Against midair opponent :b-small::2: | lvl=:AT: | dmg=8,7,7,15 | chip= | imp=14 | grd=- | hit=KND | cnt=KND | gb=- | nts=:LH: (Land at least 9 shots) / +2 shots / :b-small::(2): doesn't trigger :LH: [/template]
    [template=FD6ROW] atk=Storm Generate (Lethal Hit) | cmd=:LH: :b-small::2: | lvl=:AT: | dmg=8,7,7,13 | chip= | imp=14 | grd=N/A | hit=LNC | cnt=LNC | gb=- | nts= [/template]
    [template=FD6ROW] atk=Surprise Wave | cmd=:bA: | lvl=:H: | dmg=20 | chip=4 | imp=20 | grd=-14 | hit=STN | cnt=STN | gb=4.2% | nts=:GI:[41~53](:H::M::SL: non-kick horizontals) / 53 frames total [/template]
    [template=FD6ROW] atk=Head Snap Kick | cmd=:bK: | lvl=:M: | dmg=28 | chip=5 | imp=26~ | grd=+0~+2 | hit=KND | cnt=KND | gb=9.2% | nts=:GC: / TJ[11~27] / Typically +0~+1, +2 requires very specific spacing / 54 frames total [/template]
    [template=FD6ROW] atk=Sail Nautilus | cmd=:6::B: | lvl=:M: | dmg=14 | chip=2 | imp=16 | grd=-14 | hit=2 | cnt=2 | gb=2.9% | nts=51 frames total [/template]
    [template=FD6ROW] atk=Sail Nautilus | cmd=:6::B::B: | lvl=:M::M: | dmg=14, 30 | chip=2,6 | imp=16, 45+ | grd=-14 | hit=KND | cnt=KND | gb=2.9,6.7% (~9.6%) | nts=:GC:(2nd hit) / NCC / 2nd hit delayable / 86 frames total [w/o delay] [/template]
    [template=FD6ROW] atk=Sail Nautilus | cmd=:6::(B): | lvl=:M: | dmg=25 | chip=5 | imp=28 | grd=-6 | hit=STN | cnt=STN | gb=5.8% | nts=:GC: / 62 frames total [/template]
    [template=FD6ROW] atk=Dreadnought Culverin | cmd=:6::(B)::A+B: | lvl=:M:×8 | dmg=25, 10,5,5,5,8,12,30 | chip=5,2,1,1,1,1,1,2 | imp=28 | grd=-14 | hit=KND | cnt=KND | gb=5.8,9.6% (~15%) | nts=:GC:(1st hit) / +1 shot / NC / 2nd attack delayable / 73 damage for full combo, w/o first hit 80 damage / 139 frames total [w/o delay] [/template]
    [template=FD6ROW] atk=Cannonball Lifter | cmd=:3::B: | lvl=:M: | dmg=28 (22) | chip=5 (4) | imp=20 | grd=-14 | hit=LNC (STN) | cnt=LNC (STN) | gb=9.2(4.2)% | nts=:GC: / STN and reduced damage on tip hit / OTG / 54 frames total [52 if it connects] [/template]
    [template=FD6ROW] atk=Spike Anchor | cmd=:2::B: | lvl=:M: | dmg=18 | chip=3 | imp=16~17 | grd=-6 | hit=+4~5 | cnt=+4~5 | gb=2.9% | nts=TC[18~] / RTC / OTG / Spikes airborne opponent / 45 frames total [/template]
    [template=FD6ROW] atk=Submerged Harpoon | cmd=:1::B: | lvl=:L: | dmg=20 | chip=4 | imp=24 | grd=-12 | hit=2 | cnt=KND | gb=2.9% | nts=OTG / STN on grounded opp. / 64 frames total [/template]
    [template=FD6ROW] atk=Submerged Harpoon | cmd=:1::(B): | lvl=:L: | dmg=22 | chip=4 | imp=48 | grd=-8 | hit=6 | cnt=KND | gb=9.2% | nts=:GC: / OTG / :AT: on grounded opp. / 84 frames total [/template]
    [template=FD6ROW] atk=Storm Nest | cmd=Against downed opponent :1::(B): | lvl=:AT: | dmg=22,2,2,6 | chip= | imp=48 | grd=- | hit=LNC | cnt=LNC | gb=- | nts=+3 shots [/template]
    [template=FD6ROW] atk=Bloody Corposant | cmd=:4::B: | lvl=:M: | dmg=12 | chip=2 | imp=14 | grd=-14 | hit=-4 | cnt=-4 | gb=2.9% | nts=47 frames total [/template]
    [template=FD6ROW] atk=Bloody Corposant | cmd=:4::B::B: | lvl=:M::M: | dmg=12, 12 | chip=2 | imp=14,39 | grd=-12 | hit=-2 | cnt=-2 | gb=2.9,1.7% (4.6%) | nts=NCC / 69 frames total [/template]
    [template=FD6ROW] atk=Bloody Corposant | cmd=:4::B::B::B: | lvl=:M::M::M::M: | dmg=12,12, 8,8 | chip=2,2,1,1 | imp=14,39,59,60 | grd=-14 | hit=-6 | cnt=-6 | gb=7~8% | nts=NCC / Time precisely for increased damage and W!-property on last attack / 101 frames total [/template]
    [template=FD6ROW] atk=Bloody Corposant | cmd=:4::B:::B::B: | lvl=:M::M::M::M: | dmg=12,12, 10,10 | chip=2,2,2,2 | imp=14,39,59,60 | grd=-14 | hit=-6 | cnt=-6 | gb=7~8% | nts=NCC / W! / 101 frames total [/template]
    [template=FD6ROW] atk=Bloody Hilt Kick | cmd=:4::B::K: | lvl=:M::H: | dmg=14,18 | chip=2,3 | imp=14,35 | grd=-8 | hit=KND | cnt=KND | gb=2.9,1.7% | nts=NCC / 74 frames total [/template]
    [template=FD6ROW] atk=Geo Da Ray Rafaga | cmd=:2::1::4::B: | lvl=:M: | dmg=27,9 (32) | chip=6 | imp=18~ | grd=-26 ~ -15 | hit=LNC | cnt=LNC | gb=9.2% | nts=:GC: / TJ[19~56] / KND at a distance, less unsafe with late hitbox, latest hitbox deals 40 damage / 72 frames total [/template]
    [template=FD6ROW] atk=Geo Da Ray Rafaga | cmd=:2::1::4:::B: | lvl=:M: | dmg=30,10 (40) | chip=8 | imp=18~ | grd=-26 ~ -15 | hit=LNC | cnt=LNC | gb=9.2% | nts=:GC: / TJ[19~56] / KND at a distance, less unsafe with late hitbox / 72 frames total [/template]
    [template=FD6ROW] atk=Slay Storm | cmd=FC :B: | lvl=:M: | dmg=18 | chip=3 | imp=14~15 | grd=-8 | hit=2~3 | cnt=2~3 | gb=2.9% | nts=TC[0~2, 10~] / RTC / OTG / ~i15 and +3 at far range / 43 frames total [/template]
    [template=FD6ROW] atk=Bloody Hoist | cmd=FC :1::B: | lvl=:M: | dmg=24 | chip=4 | imp=24 | grd=-8 | hit=6 | cnt=6 | gb=9.2% | nts=:GC: / TS / TC[0~2,9~15] / Opp. FrC (hit) / OTG / 57 frames total [/template]
    [template=FD6ROW] atk=Devastater | cmd=WR :B: | lvl=:M: | dmg=30 | chip=6 | imp=18 | grd=-10 | hit=LNC | cnt=LNC | gb=9.2% | nts=:GC: / TC[0~6] / OTG / 50 frames total [/template]
    [template=FD6ROW] atk=Devastater ~ Dread Charge | cmd=WR :(B): | lvl=:M: | dmg=30 | chip=6 | imp=18 | grd=-20 | hit=LNC | cnt=LNC | gb=9.2% | nts=:SS: / :GC: / TC[0~6] / OTG / 60 frames to enter stance; -35 on grd with G cancel [/template]
    [template=FD6ROW] atk=Deck Lifter | cmd=:7::B: | lvl=:M: | dmg=24 | chip=4 | imp=40 | grd=-12 | hit=-5 | cnt=-5 | gb=2.9% | nts=:GC: / TJ[4~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total [/template]
    [template=FD6ROW] atk=Deck Lifter | cmd=:8::B: | lvl=:M: | dmg=26 | chip=5 | imp=40 | grd=-12 | hit=LNC | cnt=LNC | gb=2.9% | nts=:GC: / TJ[3~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total [/template]
    [template=FD6ROW] atk=Deck Lifter | cmd=:9::B: | lvl=:M: | dmg=28 | chip=5 | imp=40 | grd=-12 | hit=LNC | cnt=LNC | gb=2.9% | nts=:GC: / TJ[3~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total [/template]
    [template=FD6ROW] atk=Aft Blade Storm | cmd=BT :B: | lvl=:M: | dmg=18 | chip=3 | imp=16 | grd=-6 | hit=4 | cnt=4 | gb=2.9% | nts=43 frames total [/template]
    [template=FD6ROW] atk=Sub Slay Storm | cmd=BT :2::B: | lvl=:M: | dmg=18 | chip=3 | imp=18 | grd=-8 | hit=2 | cnt=2 | gb=2.9% | nts=TC[20~] / Opp. FrC(hit) / RTC / OTG / 46 frames total [/template]
    [template=FD6END] [/template]

    Kick Attacks​

    [template=FD6STR] [/template]
    [template=FD6ROW] atk=Anchor Kick | cmd=:K: | lvl=:H: | dmg=14 | chip=2 | imp=12 | grd=-8 | hit=+0 | cnt=+0 | gb=1.7% | nts=:G: cancelable / 41 frames total [/template]
    [template=FD6ROW] atk=Killer Windrose | cmd=:kA: | lvl=:M::H: | dmg=16,24 | chip=3,4 | imp=24,30 | grd=-4 | hit=6 | cnt=6 | gb=1.7,1.2 (2.9)% | nts=:LH: (Opp. stunned by a GI) / TJ[8~23], TC[31~43] / OTG(1st hit) / 1st hit acts like a weak vertical weapon attack, but causes lvl 2 GI / 57 frames total [/template]
    [template=FD6ROW] atk=Killer Windrose (Lethal Hit) | cmd=:LH: :kA: | lvl=:M::H: | dmg=16,28 | chip= | imp=24,30 | grd=N/A | hit=STN | cnt=N/A | gb=- | nts=TJ[8~23], TC[31~43] [/template]
    [template=FD6ROW] atk=Anchor Gusty Kick | cmd=:k-small::6: | lvl=:H: | dmg=28 | chip=5 | imp=16 | grd=-6 | hit=4 | cnt=4 | gb=2.9% | nts=~BT / W! / 49 frames total [/template]
    [template=FD6ROW] atk=Anchor Maroon Kick | cmd=:k-small::2: | lvl=:L: | dmg=18 | chip=3 | imp=22 | grd=-14 | hit=-2 | cnt=-2 | gb=2.08% | nts=TC[13~] / Opp. FrC (hit) / RTC / OTG / 51 frames total [/template]
    [template=FD6ROW] atk=Anchor Knee Kick | cmd=:6::K: | lvl=:M: | dmg=14 | chip=2 | imp=14 | grd=-8 | hit=6 | cnt=6 | gb=2.9% | nts=47 frames total [/template]
    [template=FD6ROW] atk=Anchor Middle Kick | cmd=:3::K: | lvl=:M: | dmg=14 | chip=2 | imp=14 | grd=-4 | hit=6 | cnt=6 | gb=2.9% | nts=39 frames total [/template]
    [template=FD6ROW] atk=Anchor Bow Kick | cmd=:2::K: | lvl=:L: | dmg=12 | chip=2 | imp=16 | grd=-14 | hit=-4 | cnt=-4 | gb=1.7% | nts=TC[11~] / RTC / OTG / 45 frames total [/template]
    [template=FD6ROW] atk=Vile Slide | cmd=:1::K: | lvl=:L: | dmg=25 | chip=5 | imp=28~ | grd=-20~-12 | hit=-4~+2 | cnt=STN | gb=2.9% | nts=Advantage varies with distance / OTG / 68 frames total [/template]
    [template=FD6ROW] atk=Anchor Steep Kick | cmd=:4::K: | lvl=:H: | dmg=16 | chip=3 | imp=14~15 | grd=-10 | hit=-2 | cnt=-2 | gb=1.7% | nts=45 frames total [/template]
    [template=FD6ROW] atk=Anchor Steep Kick | cmd=:4::K::K: | lvl=:H::M: | dmg=16, 20 | chip=3,4 | imp=14,43 | grd=-12 | hit=+0 | cnt=+0 | gb=1.7,6~7% (8~9%) | nts=:GC:(2nd hit) / NCC / W! / Can buffer BT :B+K: during the attack / 74 frames total [/template]
    [template=FD6ROW] atk=Anchor Bow Kick | cmd=FC :K: | lvl=:L: | dmg=12 | chip=2 | imp=16 | grd=-14 | hit=-4 | cnt=-4 | gb=1.7% | nts=TC[0~2,10~] / RTC / OTG / 45 frames total [/template]
    [template=FD6ROW] atk=Anchor Revive Kick | cmd=WR :K: | lvl=:M: | dmg=16 | chip=3 | imp=12 | grd=-8 | hit=6 | cnt=6 | gb=1.7% | nts=TC[0~26] / 45 frames total [/template]
    [template=FD6ROW] atk=Cannon Launch Kick | cmd=:7::K: | lvl=:M: | dmg=20 | chip=4 | imp=22 | grd=-8 | hit=2 | cnt=2 | gb=2.9% | nts=TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total [/template]
    [template=FD6ROW] atk=Cannon Launch Kick | cmd=:8::K: | lvl=:M: | dmg=22 | chip=4 | imp=22 | grd=-8 | hit=2 | cnt=2 | gb=2.9% | nts=TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total [/template]
    [template=FD6ROW] atk=Cannon Launch Kick | cmd=:9::K: | lvl=:M: | dmg=24 | chip=4 | imp=22 | grd=-8 | hit=2 | cnt=2 | gb=2.9% | nts=TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total [/template]
    [template=FD6ROW] atk=Aft Anchor Kick | cmd=BT :K: | lvl=:H: | dmg=16 | chip=3 | imp=14 | grd=-8 | hit=2 | cnt=2 | gb=1.7% | nts=43 frames total [/template]
    [template=FD6ROW] atk=Sub Anchor Bow Kick | cmd=BT :2::K: | lvl=:L: | dmg=16 | chip=3 | imp=18 | grd=-14 | hit=-2 | cnt=-2 | gb=1.7% | nts=TC[18~] / RTC / OTG / 49 frames total [/template]
    [template=FD6END] [/template]

    Dual Button Attacks​

    [template=FD6STR] [/template]
    [template=FD6ROW] atk=Iceberg Circular | cmd=:A+B: | lvl=:M: | dmg=21,7 | chip=5 | imp=37~38 | grd=+3~4 | hit=LNC | cnt=LNC | gb=15% | nts=:LH:(Impact Counter) / :BA: / :GC: / TC[11~35] / TJ[39~70] / OTG / 92 frames total [/template]
    [template=FD6ROW] atk=Iceberg Circular ~ Dread Charge | cmd=:(A+B): | lvl=:M: | dmg=21,7 | chip=5 | imp=38 | grd=+1 | hit=LNC | cnt=LNC | gb=15% | nts=:LH: (Impact Counter) / :BA: / :GC: / :SS: / TC[11~35] / TJ[39~70] / OTG / 95 (+1 grd) for DC A, B, K, A+B; 81(+15 grd) for B+K, 6 (-15 grd), G (101 total, -5 grd) [/template]
    [template=FD6ROW] atk=Iceberg Circular (Lethal Hit) | cmd=:LH: :A+B: | lvl=:M: | dmg=25,8 | chip= | imp=37~38 | grd=N/A | hit=LNC | cnt=LNC | gb=- | nts=:BA: / TC[11~35] / TJ[39~70] [/template]
    [template=FD6ROW] atk=Pirate's Scheme | cmd=:6::A+B: | lvl=- | dmg=40 | chip= | imp=- | grd=- | hit=KND | cnt=KND | gb=- | nts=:GI:[3~14](non-kick horizontals) / When :GI: successful: Shifts to :AT: that can RO! if opponent is close, becomes mid :UA: if opponent is at a distance / 40 frames total if whiffed [/template]
    [template=FD6ROW] atk=Slant Cross | cmd=:3::A+B: | lvl=:M: | dmg=18 | chip=3 | imp=18 | grd=-16 | hit=STN(+14) | cnt=STN(+14) | gb=4.2% | nts=TC[6~15] / 56 frames total [/template]
    [template=FD6ROW] atk=Killer X | cmd=:2::A+B: | lvl=:M: | dmg=30 | chip=6 | imp=18 | grd=-6 | hit=KND | cnt=KND | gb=9.2% | nts=:LH:(Attack counter vs. light attack) / :GC: / TC[19~] / RTC / Opp. FrC (block) / OTG / 55 frames total [/template]
    [template=FD6ROW] atk=Killer X (Lethal Hit) | cmd=:LH: :2::A+B: | lvl=:M: | dmg=36 | chip= | imp=18 | grd=N/A | hit=N/A | cnt=LNC | gb=- | nts=55f total [/template]
    [template=FD6ROW] atk=Genocidal Culverin | cmd=:4::A+B: | lvl=:H: | dmg=60 | chip=- | imp=40 | grd=- | hit=KND | cnt=KND | gb=- | nts=:UA: / +1 shot / Projectile / 69 frames total [/template]
    [template=FD6ROW] atk=Bloody Culverin | cmd=:8::A+B: | lvl=:H: | dmg=21 | chip=- | imp=16 | grd=- | hit=- | cnt=- | gb=- | nts=:UA: / +1 shot / Projectile / Only hits airborne opponents / 45 frames total [/template]
    [template=FD6ROW] atk=Flying Dutchman | cmd=FC :A+B: | lvl=:M:x7 | dmg=10,5x6 | chip=2,1x6 | imp=20~44 | grd=-6 | hit=KND | cnt=KND | gb=12.5% | nts=:GC: / TC[0~2] / NC / 85 frames total [/template]
    [template=FD6ROW] atk=Anchor Bow Heel | cmd=:B+K: | lvl=:M: | dmg=30 | chip=6 | imp=30 | grd= +2 | hit=+6| cnt=LNC | gb=9.2% | nts=:GI:[9~19](:H::M::SL: Horizontals) / :GC: / Opp. FrC (hit) / OTG / 59 frames total [/template]
    [template=FD6ROW] atk=Pirate's Tactics | cmd=:6::B+K: | lvl=- | dmg=40 | chip=- | imp=- | grd=- | hit=KND | cnt=KND | gb=- | nts=:GI:[3~14](non-kick verticals) / When :GI: successful: :UA:, +1 shot, W!/RO! / 50 frames total if whiffed [/template]
    [template=FD6ROW] atk=Vile Dirge | cmd=:3::B+K: | lvl=:M: | dmg=23 | chip=4 | imp=20 | grd=-8 | hit=N/A | cnt=N/A | gb=9.2% | nts=:GC: / See ":3::B+K:(hit)" / 33 frames hitstun (relevant only if it trades, i.e. with a kick) / 51 frames total [/template]
    [template=FD6ROW] atk=Storm Maker | cmd=:3::B+K:(hit) | lvl=:M::M: | dmg=22,21 | chip=- | imp=20 | grd=N/A | hit=KND | cnt=KND | gb=- | nts=:LH: (Land at least 9 shots) / :UA:(2nd hit) / +1 shot / :3::(B+K): doesn't trigger :LH: / See :3::B+K: for guard behaviour [/template]
    [template=FD6ROW] atk=Storm Maker (Lethal Hit) | cmd=:LH: :3::B+K: | lvl=:M::M: | dmg=22,25 | chip= | imp=20 | grd=N/A | hit=STN | cnt=STN | gb=- | nts=:UA:(2nd hit) [/template]
    [template=FD6ROW] atk=High Tide Anchoring | cmd=:2::B+K: | lvl=:M: | dmg=30 | chip=6 | imp=22~23 | grd=-12 | hit=KND | cnt=KND | gb=9.2% | nts=:GC: / Opp. FrC (block) / OTG / ~i23 vs crouching opponent / TC(23~56) / 62 frames total [/template]
    [template=FD6ROW] atk=High Tide Anchoring | cmd=:2::(B+K): | lvl=:SM: | dmg=40/0 | chip=8/0 | imp=38~39 / 42 | grd=-12 | hit= KND/STN(+22) | cnt=KND/STN(+22) | gb=15/0% | nts=:GC:(:SM:) / Opp. FrC (block) / OTG / i39 and higher block pushback of :SM: vs crouching / :L: quake (i42, +22), "projectile" / Ground STN vs airborne Opp. / TC(39~72) / 79 frames total [/template]
    [template=FD6ROW] atk=Eternal Curse | cmd=:1::B+K: | lvl=:M: | dmg=40 | chip=- | imp=67~68 | grd=- | hit=LNC | cnt=LNC | gb=- | nts=:UA: / :G: cancelable / OTG / Can buffer BT :B+K: after cancelling the attack / 105 frames total [/template]
    [template=FD6ROW] atk=Dark Geo Da Ray | cmd=:4::B+K: | lvl=:M:x3 | dmg=10,20,22,7 | chip=2,4,6 | imp=78~90 | grd=+4 | hit=LNC | cnt=LNC | gb=1,1,6% (8%) | nts=:BA: (3rd hit) / :GC:(3rd hit) / ~DS after initial teleport if :(B+K): held near wall (DS 6 ~i30, other moves after ~i58) / TJ[29~103], teleports on 29 / 128 frames total [/template]
    [template=FD6ROW] atk=Killer X Crawler | cmd=:7:*:8:*:9::B+K: | lvl=:M: | dmg=36 | chip=7 | imp=34 | grd=-14 | hit=KND | cnt=KND | gb=9.2% | nts=:GC: / TJ[13~30], TC[35~50] / Opp. FrC (block) / OTG / 67 frames total [/template]
    [template=FD6ROW] atk=Pressure Astern | cmd=:7:*:8:*:9::(B+K): | lvl=:M: | dmg=20 | chip=4 | imp=36 | grd=-4 | hit=STN | cnt=STN | gb=9.2% | nts=:GC: / TJ[13~30] / Attacks behind / 61 frames total [/template]
    [template=FD6ROW] atk=Pressure Astern | cmd=BT :B+K: | lvl=:M: | dmg=20 | chip=4 | imp=14 | grd=-4 | hit=STN | cnt=STN | gb=9.2% | nts=:GC: / 39 frames total [/template]
    [template=FD6END] [/template]


    8-Way Run Moves​

    [template=FD6STR] [/template]
    [template=FD6ROW] atk=Lagging Wave | cmd=:(9):*:(6):*:(3)::A: | lvl=:H: | dmg=28 | chip=5 | imp=20 | grd=-10 | hit=KND | cnt=KND | gb=4.2% | nts=54 frames total [/template]
    [template=FD6ROW] atk=Lagging Wave ~ Dread Charge | cmd=:(9):*:(6):*:(3)::(A): | lvl=:H: | dmg=28 | chip=5 | imp=20 | grd=-17 | hit=KND | cnt=KND | gb=4.2% | nts=:SS: / 61f(-17 grd) to enter stance for DC :A:, :B:, :K:, :A+B:; 68f(-24 grd) for DC :B+K:, :6:, :G: (88 total, -44 grd); Return to neutral & :6: are 98 total, -54 grd [/template]
    [template=FD6ROW] atk=Bloody Hoist | cmd=:(9):*:(6):*:(3)::aB: | lvl=:M: | dmg=24 | chip=4 | imp=24 | grd=-8 | hit=6 | cnt=6 | gb=9.2% | nts=:GC: / TS / TC[9~15] / Opp. FrC (hit) / OTG / 57 frames total [/template]
    [template=FD6ROW] atk=Gibbering Torpedo | cmd=:(2):*:(8)::A: | lvl=:L: | dmg=14 | chip=2 | imp=24 | grd=-18 | hit=-6 | cnt=-5 | gb=1.7% | nts=TC[20~39] / 59 frames total [/template]
    [template=FD6ROW] atk=Gibbering Torpedo | cmd=:(2):*:(8)::A::A: | lvl=:L::L: | dmg=14, 28 | chip=2,5 | imp=24,41 | grd=-14 | hit=KND | cnt=KND | gb=1.7,1-2% (3~4%) | nts=NCC / TC[20~62] / 2nd hit LNC on counter / 74 frames total [/template]
    [template=FD6ROW] atk=Gibbering Torpedo ~ Dread Charge | cmd=:(2):*:(8)::(A): | lvl=:L: | dmg=14 | chip=2 | imp=24 | grd=-27 | hit=-15 | cnt=-14 | gb=1.7% | nts=:SS: / TC[20~37] / 68 frames to enter stance; -35 on hit with G cancel [/template]
    [template=FD6ROW] atk=Gibbering Pressure | cmd=:(2):*:(8)::A::B: | lvl=:L::M: | dmg=14, 20 | chip=2,4 | imp=24,71 | grd=+14 | hit=STN | cnt=STN | gb=1.7,12~13% (13~14%) | nts=:BA: (2nd hit) / :GC:(2nd hit) / TC[20~46] / 96 frames total [/template]
    [template=FD6ROW] atk=Merciless Wave | cmd=:(1):*:(4):*:(7)::A: | lvl=:H: | dmg=30 | chip=6 | imp=24 | grd=-2 | hit=KND | cnt=KND | gb=4.2% | nts=58 frames total [/template]
    [template=FD6ROW] atk=Merciless Wave ~ Dread Charge | cmd=:(1):*:(4):*:(7)::(A): | lvl=:H: | dmg=30 | chip=6 | imp=24 | grd=-5 | hit=KND | cnt=KND | gb=4.2% | nts=:SS: / 61f(-5 grd) to enter stance; DC :G: is 81 total, -25 grd; Return to neutral & :6: are 91 total, -35 grd [/template]
    [template=FD6ROW] atk=Merciless Needle | cmd=:(1):*:(4):*:(7)::aB: | lvl=:M: | dmg=10 | chip=2 | imp=34 | grd=-16 | hit=STN | cnt=STN | gb=9.2% | nts=:GC: / 69 frames total [/template]
    [template=FD6ROW] atk=Merciless Needle | cmd=:(1):*:(4):*:(7)::aB::B: | lvl=:M::M: | dmg=10, 14 | chip=2,2 | imp=34, 48+ | grd=-16 | hit=2 | cnt=2 | gb=9.2,2.9% (11~12%) | nts=:GC:(1st hit) / NC / 2nd hit can be delayed / 85 frames total [w/o delay] [/template]
    [template=FD6ROW] atk=Bile Lunges | cmd=:(6)::B: | lvl=:M: | dmg=24,30 | chip=4 | imp=18 | grd=-14 | hit=6 | cnt=KND | gb=9.2% | nts=:GC: / Shifts to :AT: on close hit; W!,RO! / Different :AT: from behind, causes 66 damage / STN on trade / 53 frames total [w/o :AT:] [/template]
    [template=FD6ROW] atk=Riot Storm | cmd=:(3):*:(9)::B: | lvl=:M: | dmg=38 | chip=7 | imp=26 | grd=-6 | hit=LNC | cnt=LNC | gb=15% | nts=:GC: / Opp. FrC (block) / OTG / 62 frames total [/template]
    [template=FD6ROW] atk=Dread Pressure | cmd=:(2):*:(8)::B: | lvl=:M: | dmg=22 | chip=4 | imp=24 | grd=-4 | hit=STN | cnt=STN | gb=2.9% | nts=TS / 57 frames total [/template]
    [template=FD6ROW] atk=Dread Pressure | cmd=:(2):*:(8)::(B): | lvl=:M: | dmg=30 | chip=6 | imp=42 | grd=+6 | hit=STN | cnt=STN | gb=15% | nts=:LH: (Hit opponent's side or back) / :BA: / :GC: / TS / 77 frames total [/template]
    [template=FD6ROW] atk=Dread Pressure (Lethal Hit) | cmd=:LH: :(2):*:(8)::(B): | lvl=:M: | dmg=37~39 | chip= | imp=42 | grd=- | hit=STN | cnt=STN | gb=- | nts=77 frames total [/template]
    [template=FD6ROW] atk=Bow Breaker | cmd=:(1):*:(4):*:(7)::B: | lvl=:M: | dmg=34 | chip=6 | imp=26 | grd=-16 | hit=KND | cnt=KND | gb=9.2% | nts=:GC: / TC[22~27] / 67 frames total [/template]
    [template=FD6ROW] atk=Head Scratch Kick | cmd=:(9):*:(6):*:(3)::K: | lvl=:M: | dmg=18 | chip=3 | imp=16 | grd=-4 | hit=2 | cnt=10 | gb=2.9% | nts=Opp. FrC (counter hit) / 41 frames total [/template]
    [template=FD6ROW] atk=Anchor Side Kick | cmd=:(2):*:(8)::K: | lvl=:M: | dmg=20 | chip=4 | imp=24 | grd=-10 | hit=6 | cnt=KND | gb=1-2% | nts=:GI:[4~13](:H::M::SL: horizontals) / Causes KND after successful :GI: / 55 frames total [/template]
    [template=FD6ROW] atk=Anchor Side Kick | cmd=:(2):*:(8)::(K): | lvl=:M: | dmg=26 | chip=5 | imp=34 | grd=-10 | hit= KND | cnt= KND | gb=4.2% | nts=:GI:[4~13](:H::M::SL: horizontals)] / :LH: (Hit after successful :GI:) / 65 frames total [/template]
    [template=FD6ROW] atk=Anchor Side Kick (Lethal Hit) | cmd=:LH::(2):*:(8)::(K): | lvl=:M: | dmg=31 | chip= | imp=34 | grd=- | hit=LNC | cnt=LNC | gb=- | nts= [/template]
    [template=FD6ROW] atk=Anchor Swirl Kick | cmd=:(1):*:(7)::K: | lvl=:L: | dmg=16 | chip=3 | imp=22 | grd=-12 | hit=4 | cnt=4 | gb=4.2% | nts=TC[16~] / RTC / RO! / OTG / 57 frames total [/template]
    [template=FD6ROW] atk=Galleon Sinker | cmd=:(4)::K: | lvl=:M: | dmg=32 | chip=6 | imp=24~ | grd=-4 to +3 | hit=KND | cnt=KND | gb=9.2% | nts=:GC: / TJ[18~31] / TC[30~] / RTC / Opp. FrC (block) / OTG / Advantage varies with distance / 68 frames total [/template]
    [template=FD6ROW] atk=Night Raid | cmd=:(9):*:(6):*:(3)::A+B: | lvl=:M:x3 | dmg=16,16,16 | chip=3,3,3 | imp=26,?,35 | grd=-8 | hit=STN | cnt=STN | gb=7~8% | nts=:GC: / -1 if STN was already used (in a combo) / -6 if 3rd hit misses (after 2nd hits) / 1st hit 29 hitstun / 66 frames total [/template]
    [template=FD6ROW] atk=Tornado Slice | cmd=:(2):*:(8)::A+B: | lvl=:H::M: | dmg=14,30 | chip=2,6 | imp=28,32 | grd=-6 | hit=KND | cnt=KND | gb=2.9% | nts=NC / 1st hit has 29 hitstun / 67 frames total [/template]
    [template=FD6ROW] atk=Cross Bone Divider | cmd=:(1):*:(4):*:(7)::A+B: | lvl=:M: | dmg=48 | chip=9 | imp=44 | grd=-12 | hit=LNC | cnt=LNC | gb=9.2% | nts=:GC: / 81 frames total [/template]
    [template=FD6ROW] atk=Cross Bone Divider | cmd=:(1):*:(4):*:(7)::(A+B): | lvl=:M: | dmg=68 | chip=- | imp=64 | grd=- | hit=LNC | cnt=LNC | gb=- | nts=:UA: / 101 frames total [/template]
    [template=FD6ROW] atk=Dark Flame ~ Dread Charge | cmd=8WR :B+K: | lvl=- | dmg=- | chip=- | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=:SS:(~i76) / TJ[6~44] / Movement occurs after f33 / ~DS if :(B+K): held near wall [/template]
    [template=FD6ROW] atk=Dark Flame ~ Dread Storm | cmd=8WR :(B+K): | lvl=- | dmg=- | chip=- | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=:SS:(~i54); DS :6: can be done from f36; using DS :G:: 57+ frames total / TJ[6~34] / Movement occurs after f33 [/template]
    [template=FD6ROW] atk=Sliding | cmd=Run :K: | lvl=:L: | dmg=26 | chip=5 | imp=20 | grd=-22 | hit=KND | cnt=KND | gb=9.2% | nts=:GC: / TJ / TC / OTG / 59 frames total [/template]
    [template=FD6END] [/template]

    Special Moves​

    Dread Charge​

    [template=FD6STR] [ /template]
    [template=FD6ROW] atk=Dread Charge | cmd=:2::1::4: | lvl=- | dmg=- | chip=- | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=:SS: / 30F to enter stance / 25 frames recovery / 55 frames total [/template]
    [template=FD6ROW] atk=Dread Charge (Cancel) | cmd=DC :G: | lvl=- | dmg=- | chip=- | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=20 frames recovery / Shortens DC recovery, timing difference differs between moves that enter DC [/template]
    [template=FD6ROW] atk=Damned Onslaught | cmd=DC :A: | lvl=:H::H: | dmg=12,20 | chip=2,4 | imp=28 | grd=+2 | hit=KND | cnt=KND | gb=2.9% | nts=NC / TJ[14~24] / Jails / 1st hit has 29 hitstun [/template]
    [template=FD6ROW] atk=Geo Da Ray | cmd=DC :B: | lvl=:M: | dmg=30,10 (40) | chip=8 | imp=11~ | grd=-16 | hit=LNC | cnt=LNC | gb=9.2% | nts=:GC: / TJ / ~DS if :(B): held near a wall / Stops motion when attack hits/is blocked, causing same situation at all distances / Guard dmg reduced to 6.67% if DC was entered through an attack (5.0% if it was :6::A::(A:)) / 65f total [without stopping] [/template]
    [template=FD6ROW] atk=Geo Da Ray | cmd=DC :2:*:8::B: | lvl=:M: | dmg=37,12 (50) | chip=10 | imp=11~ | grd=-16 | hit=LNC | cnt=LNC | gb=9.2% | nts=:GC: / TJ / ~DS if :(B): held near a wall / Stops motion when attack hits/is blocked, but not on :GC: / Guard dmg reduced to 6.67% if DC was entered through an attack (5.0% if it was :6::A::(A:)) / 100 frames total [without stopping] [/template]
    [template=FD6ROW] atk=Rolling Slapper | cmd=DC :K: | lvl=:M::M: | dmg=20,20 | chip=4,4 | imp=30,40~ | grd=+2 | hit=STN | cnt=KND | gb=3~4% | nts=:GC: / NC / TJ[25~39] / ~BT / OTG(2nd hit) / 62 frames total [/template]
    [template=FD6ROW] atk=Tornado Swell | cmd=DC :A+B: | lvl=:M::M::M: | dmg=16,18,48 | chip=4 | imp=24 | grd=-44 | hit=LNC | cnt=LNC | gb=9.2% | nts=:GC: / TC / NC / Guard dmg reduced to ??% if DC was entered through an attack (??% if it was :6::A::(A:)) / 106 frames total [/template]
    [template=FD6ROW] atk=Shadow Flare | cmd=DC :B+K: | lvl=:M: | dmg=55 | chip=11 | imp=61 | grd=+6 | hit=KND | cnt=KND | gb=15% | nts=:BA: / :GC: / OTG / STN on grounded or airborne Opp. / Teleports in front / Teleports on f24 / Guard dmg reduced to 12.5% if DC was entered through an attack (10.0% if it was :6::A::(A:)) / 90 frames total [/template]
    [template=FD6ROW] atk=Shadow Flare | cmd=DC :(B+K): | lvl=:M: | dmg=55 | chip=11 | imp=61 | grd=+6 | hit=KND | cnt=KND | gb=15% | nts=:BA: / :GC: / OTG / STN on grounded or airborne Opp. / Teleports behind / Teleports on f24 / Guard dmg reduced to 12.5% if DC was entered through an attack (10.0% if it was :6::A::(A:)) / 90 frames total [/template]
    [template=FD6ROW] atk=Dread Dash | cmd=DC :6: | lvl=- | dmg=- | chip=- | imp=- | grd=N/A | hit=N/A | cnt=- | gb=- | nts=Dashes forward / 30 recovery frames [/template]
    [template=FD6END] [/template]

    Dread Storm​

    [template=FD6STR] [/template]
    [template=FD6ROW] atk=Dread Storm | cmd=During Dread Charge :(B): against the wall or other inputs | lvl=- | dmg=- | chip= | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=:SS: [/template]
    [template=FD6ROW] atk=Dread Storm (Cancel) | cmd=DS :G: | lvl=- | dmg=- | chip= | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=1~3 frames total [/template]
    [template=FD6ROW] atk=Soaring Spider | cmd=DS :A: | lvl=:M: | dmg=38 | chip=7 | imp=14~ | grd=-8 to +2 | hit=KND | cnt=KND | gb=4.2% | nts=:LH:(Run Counter) / TJ / Advantage varies with distance [/template]
    [template=FD6ROW] atk=Soaring Spider (Lethal Hit) | cmd=:LH: DS :A: | lvl=:M: | dmg=22,22 (45) | chip= | imp=14~ | grd=- | hit=STN | cnt=STN | gb=- | nts=TJ [/template]
    [template=FD6ROW] atk=Rolling Geo Da Ray | cmd=DS :B: | lvl=:M: | dmg=60 | chip=- | imp=11~ | grd=-6 to +10 | hit=LNC | cnt=LNC | gb=50% | nts=:GC: / TJ / Advantage varies with distance [/template]
    [template=FD6ROW] atk=Abduction | cmd=DS :K: | lvl=:L: | dmg=32 | chip=6 | imp=26~ | grd=-10 to -8 | hit=KND | cnt=KND | gb=9.2% | nts=:LH:(Hit downed opponent) / :GC: / OTG / TJ / Advantage varies with distance [/template]
    [template=FD6ROW] atk=Abduction (Lethal Hit) | cmd=:LH: DS :K: | lvl=:L: | dmg=31 | chip= | imp=26~ | grd=- | hit=LNC | cnt=LNC | gb=- | nts=TJ [/template]
    [template=FD6ROW] atk=Dark Flame | cmd=DS :6: | lvl=- | dmg=- | chip= | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=Teleports behind the opponent; Invincible from frame 1/2? / Can be performed as soon as Cervantes touches the wall (Skips stance entry time) / ~34 frames total, vulnerable for the last 10 [/template]
    [template=FD6END] [/template]


    Throws​

    [template=FD6STR] [/template]
    [template=FD6ROW] atk=Sadistic Cross | cmd=:A+G: | lvl=:H: | dmg=50 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:6: :TH: / RO! / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6ROW] atk=Cannonball Split | cmd=:4::A+G: | lvl=:H: | dmg=35 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:4: :TH: / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6ROW] atk=Figurehead Break | cmd=Left side throw | lvl=:H: | dmg=65 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:4: or :6: :TH: / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6ROW] atk=Jolly Roger Hoist | cmd=Right side throw | lvl=:H: | dmg=55 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:4: or :6: :TH: / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6ROW] atk=Flush Flood | cmd=Back throw | lvl=:H: | dmg=65 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:4: or :6: :TH: / W! / RO! / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6ROW] atk=Dead Compass | cmd=:(9):*:(6):*:(3)::A+G: | lvl=:H: | dmg=0 | chip= | imp=18 | grd=N/A | hit=+5 | cnt=N/A | gb=- | nts=Unbreakable :TH: / W! / 54 frames total [whiff] [/template]
    [template=FD6ROW] atk=Curse of the Ancient Mariner | cmd=:SC: :2::3::6::A+G: | lvl=:H: | dmg=68 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:6: :TH: / +8 on break / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6ROW] atk=Phantasm Fleet | cmd=:SC: :(1):*:(4):*:(7)::A+G: | lvl=:H: | dmg=70 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:4: :TH: / +8 on break / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6END] [/template]

    Reversal Edge Attacks​

    [template=FD6STR] [/template]
    [template=FD6ROW] atk=Shipwrecker | cmd=:B+G: | lvl=:M: | dmg=40 | chip=8(16) | imp=46 | grd=-8 | hit=- | cnt=- | gb=16% | nts=:RE:[6-30] / KND vs airborne / 35 recovery frames, 81 total [if not attacked] [/template]
    [template=FD6ROW] atk=Shipwrecker | cmd=:(B+G): | lvl=:M: | dmg=50 | chip=12(22) | imp=66 | grd=+8 | hit=- | cnt=- | gb=20% | nts=:RE:[6-50] / :BA: / :GC: / KND vs airborne / 35 recovery frames, 101 total [if not attacked] [/template]
    [template=FD6ROW] atk=Accursed Corsair | cmd=:RE: :A: | lvl=:H: | dmg=18 | chip=3 | imp=- | grd=-16 | hit=-2 | cnt=-2 | gb=33% | nts=:LH:(2nd phase defender) / :GC:[2nd phase defender only] / -30 against enemy :RE: :6: option [/template]
    [template=FD6ROW] atk=Accursed Corsair (Lethal Hit) | cmd=:LH: :RE: :A: | lvl=:H: | dmg=23 | chip= | imp=- | grd=N/A | hit=STN | cnt=STN | gb=- | nts= [/template]
    [template=FD6ROW] atk=Accursed Corsair | cmd=:RE: :A::A: | lvl=:H::H::H: | dmg=18, 9,14 | chip=3,3,4 | imp=- | grd=-6 | hit=KND | cnt=KND | gb=33, 1% | nts=:LH:(2nd phase defender) / :GC:(1st hit)[2nd phase defender only] / NC / 3rd hit jails [/template]
    [template=FD6ROW] atk=Accursed Corsair (Lethal Hit) | cmd=:LH: :RE: :A::A: | lvl=:H::H::H: | dmg=23, 9,11 | chip= | imp=- | grd=N/A | hit=KND | cnt=KND | gb=- | nts=NC [/template]
    [template=FD6ROW] atk=Accursed Corsair ~ Dread Charge | cmd=:RE: :(A): | lvl=:H: | dmg=18 | chip=3 | imp=- | grd=-12 | hit=+ | cnt=+ | gb=33% | nts=:LH:(2nd phase defender) / :SS: / :GC:[2nd phase defender only] [/template]
    [template=FD6ROW] atk=Accursed Corsair ~ Dread Charge (Lethal Hit) | cmd=:LH: :RE: :(A): | lvl=:H: | dmg=23 | chip= | imp=- | grd=N/A | hit=STN | cnt=STN | gb=- | nts=:SS: [/template]
    [template=FD6ROW] atk=Damned Culverin | cmd=:RE: :A::B: | lvl=:H::H::H::H: | dmg=18, 8,9,21 | chip=3,2,4,7 | imp=- | grd=+11 | hit=KND | cnt=KND | gb=33, 1,1,4% | nts=:LH:(2nd phase defender) / :BA: (4th hit) / :GC:(1st hit,4th hit)[1st hit 2nd phase defender only] / NC / 3rd, 4th hits jail / +3 shots / Projectiles (2~4) [/template]
    [template=FD6ROW] atk=Damned Culverin (Lethal Hit) | cmd=:LH: :RE: :A::B: | lvl=:H::H::H::H: | dmg=23, 8,12,16 | chip= | imp=- | grd=N/A | hit=STN | cnt=STN | gb=- | nts=:BA: / NC / +3 shots [/template]
    [template=FD6ROW] atk=Wildfire Culverin | cmd=:RE: :B: | lvl=:M::H: | dmg=18,18 | chip=3 | imp=- | grd=N/A | hit=LNC | cnt=LNC | gb=50% | nts=:LH:(2nd phase defender) / :BA: / :GC: / NC / +1 shot / -25 against enemy :RE: :2: * :8: option [/template]
    [template=FD6ROW] atk=Wildfire Culverin (Lethal Hit) | cmd=:LH: :RE: :B: | lvl=:M::H: | dmg=23,23 | chip= | imp=- | grd=N/A| hit=LNC | cnt=LNC | gb=- | nts=:BA: / NC / +1 shot [/template]
    [template=FD6ROW] atk=Black Storm Ignition | cmd=:SC: :RE: :(B): | lvl=:M::H::M::M: | dmg=18,20,11,8 (59) | chip=3 | imp=- | grd=N/A | hit=LNC | cnt=LNC | gb=50% | nts=:LH:(2nd phase defender) / :BA: / :GC: / NC / +1 shot / Teleports behind / -25 against enemy :RE: :2: * :8: option [/template]
    [template=FD6ROW] atk=Black Storm Ignition (Lethal Hit) | cmd=:LH: :SC: :RE: :(B): | lvl=:M::H::M::M: | dmg=23,24,10,8 (67) | chip= | imp=- | grd=N/A | hit=LNC | cnt=LNC | gb=- | nts=:BA: / NC / +1 shot / Teleports behind / For :LH:, last hit whiffs against many characters [/template]
    [template=FD6ROW] atk=Anchor Dragger | cmd=:RE: :K: | lvl=:M: | dmg=20 | chip=4 | imp=- | grd=-6 | hit=KND | cnt=KND | gb=33% | nts=:LH:(2nd phase defender) / :GC:[2nd phase defender only] / -14 against enemy :RE: :4: option [/template]
    [template=FD6ROW] atk=Anchor Dragger (Lethal Hit) | cmd=:LH: :RE: :K: | lvl=:M: | dmg=26 | chip= | imp=- | grd=N/A | hit=LNC | cnt=LNC | gb=- | nts= [/template]
    [template=FD6END] [/template]

    Gauge Attacks​

    [template=FD6STR] [/template]
    [template=FD6ROW] atk=Casa de Leviathan | cmd=:A+B+K: | lvl=:M: | dmg=80 | chip=3 | imp=16~20 | grd=-16~ | hit=CE | cnt=CE | gb=10.4% | nts=:SG:, :CE: / :GC: / Invincible frame 15~16 / +2 shots / STN on trade / Advantage varies with distance / 60 frames total [w/o :AT:] [/template]
    [template=FD6ROW] atk=Soul Charge | cmd=:4::A+B+K: | lvl=:SM: | dmg=0 | chip=- | imp=6 | grd=+0 | hit=+8 | cnt=+8 | gb=- | nts=:SG:, Shifts to :SC: / :BA: / Invincible from frame 4 / 50 frames total [/template]
    [template=FD6ROW] atk=Cyclops Carnage | cmd=:2::3::6::A+B+K: | lvl=:M::H: | dmg=24,15 | chip=4,2 | imp=16,34 | grd=+10 | hit=KND | cnt=KND | gb=~12% | nts=:SG:, Shifts to :SC: / :BA: (2nd hit) / +1 shot / Invincible frame 15~16 / 76 frames total [/template]
    [template=FD6ROW] atk=Cyclops Carnage (Cancel) | cmd=:2::3::6::A+B+K::G: | lvl=:M: | dmg=24 | chip=4 | imp=16 | grd=-7 | hit=-3 | cnt=-3 | gb=4.2% | nts=:SG:, Shifts to :SC: / Invincible frame 15~16 / 48 frames total [/template]
    [template=FD6ROW] atk=Storm Front Culverin | cmd=:SC: :a-small::6::B: | lvl=:H::M::M::M: | dmg=54 | chip=3,3,3,4 | imp=18,24,38,51 | grd=-10 | hit=KND | cnt=KND | gb=~12% | nts=NC (even if 2nd hit misses) / +2 shots / 80 frames total [/template]
    [template=FD6ROW] atk=Deep Sea Storm Flare | cmd=:SC: :B::B::B::B: | lvl=:M::M::M::M: | dmg=13,11,26, 17 | chip=2,2,4,6 | imp=18,37,64,115 | grd=+6 | hit=KND, STN | cnt=KND, STN | gb=9%, 4% | nts=:BA: (4th hit) / :GC:(3rd,4th hits) / NCC / Ground STN / OTG(3rd,4th hits) / 142 frames total [/template]
    [template=FD6ROW] atk=Head Snap Kick ~ Infernal Flare | cmd=:SC: :b-small::(K): | lvl=:M: | dmg=30 | chip=5 | imp=26 | grd=-22~24 | hit=KND | cnt=KND | gb=9.2% | nts=:GC: / TJ[11~27, 48~67] / Teleports forward after attack / Can follow with a special BT :B+K: during the attack which causes a different stun (uses same stun as :(6)::B:) / 76 frames total [/template]
    [template=FD6ROW] atk=Head Snap Kick ~ Infernal Flare ~ Pressure Astern | cmd=:SC: :b-small::(K)::B+K: | lvl=:M::M: | dmg=30,16 | chip=5,3 | imp=26, 80 | grd=-3 | hit=STN | cnt=STN | gb=9.2,9.2% | nts=:GC:(all hits) / TJ[11~27, 48~65] / 2nd attack hits behind / 2nd hit causes a different stun than regular BT :B+K: (uses same stun as :(6)::B:) / 104 frames total [/template]
    [template=FD6ROW] atk=Deep Sea Cannon Flare | cmd=:SC: :3::B::B: | lvl=:M::M: | dmg=30(24), 39 | chip=5,7 | imp=19, 78 | grd=+6 | hit=LNC, STN | cnt=LNC, STN | gb=9.2,12% (20~21%) | nts=:BA: (2nd hit) / :GC:(all hits) / NC / OTG(all hits) / Ground STN / If 2nd hit is input, 1st hit is i19 and will LNC even on tip hit (tip hit still does less damage) / 111 frames total [/template]
    [template=FD6ROW] atk=Flash Geo Da Ray | cmd=:SC: :2::3::6::B: | lvl=:M: | dmg=29,9 | chip=7 | imp=30~36 | grd=+6 | hit=LNC | cnt=LNC | gb=9.2% | nts=:BA: / :GC: / ~BT / OTG / Lands on hit/grd s.t. advantage is always the same / 80 frames total [whiff] [/template]
    [template=FD6ROW] atk=Vile Slide | cmd=:SC: :1::K: | lvl=:L: | dmg=27 | chip=5 | imp=28 | grd=-20~-12 | hit=STN | cnt=STN | gb=2% | nts=OTG / Advantage varies with distance / Causes bounce vs grounded opponent / 68f total [/template]
    [template=FD6ROW] atk=Vile Tornado | cmd=:SC: :1::K::B: | lvl=:L::H: | dmg=27, 11 | chip=5,2 | imp=28,55 | grd=-16 | hit=+12 | cnt=+12 | gb=5% | nts=OTG / 1st hit STN, or bounce vs grounded opponent / 91f total [/template]
    [template=FD6ROW] atk=Vile Tornado | cmd=:SC: :1::K::B::B: | lvl=:L::H::H: | dmg=27, 11,26 | chip=5,2 | imp=28,55,? | grd=-16 | hit=KND | cnt=KND | gb=5% | nts=:UA:(3rd hit) / OTG / 1st hit STN, or bounce vs grounded opponent / 3rd hit only if 2nd hits / +1 shot [/template]
    [template=FD6ROW] atk=Treacherous Double Lunge | cmd=:SC: :(6)::(B): | lvl=:M: | dmg=26, 30 | chip=4 | imp=42 | grd=-12 | hit=2 | cnt=KND | gb=9.2% | nts=:GC: / Teleports forward, invincible from ~i14 / Shifts to :AT: on close hit / Different :AT: from behind, causes 69 damage / STN on trade / W! / RO![/template]
    [template=FD6ROW] atk=Raging Geo Da Ray | cmd=:SC: :(3):*:(9)::B::B: | lvl=:M::M: | dmg=41, 31 | chip=7,8 | imp=26 | grd=+7 | hit=LNC | cnt=LNC | gb=15, 12% | nts=:BA: (2nd hit) / :GC:(all hits) / NC / OTG(all hits) [/template]
    [template=FD6ROW] atk=Infernal Flare ~ Dread Charge | cmd=:SC: 8WR :B+K: | lvl=- | dmg=- | chip=- | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=:SS:(~i56) / TJ[6~24] / Movement occurs after f13 / ~DS if :(B+K): held near wall [/template]
    [template=FD6ROW] atk=Infernal Flare ~ Dread Storm | cmd=:SC: 8WR :(B+K): | lvl=- | dmg=- | chip=- | imp=- | grd=N/A | hit=N/A | cnt=N/A | gb=- | nts=:SS:(~i34); DS :6: can be done from f16; using DS :G:: 35+ frames total / TJ[6~14] / Movement occurs after f13 [/template]
    [template=FD6ROW] atk=Phantasm Fleet | cmd=:SC: :(1):*:(4):*:(7)::A+G: | lvl=:H: | dmg=70 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:4: :TH: / +8 on break / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6ROW] atk=Shrieking Sixties | cmd=:SC: DC :2:*:8::B::A: | lvl=:M: | dmg=43 | chip=7 | imp= | grd=-32 to -18 | hit=KND | cnt=KND | gb=1.7% | nts=:LH: (Run Counter) / Advantage varies with distance [/template]
    [template=FD6ROW] atk=Shrieking Geo Da Ray | cmd=:SC: DC :2:*:8::B::B: | lvl=:M: | dmg=66 | chip=12 | imp= | grd=+0 to +14 | hit=LNC | cnt=LNC | gb=50% | nts=:BA: / :GC: / Advantage varies with distance [/template]
    [template=FD6ROW] atk=Shrieking Ash | cmd=:SC: DC :2:*:8::B::K: | lvl=:L: | dmg=35 | chip=6 | imp= | grd=-10 to -8 | hit=KND | cnt=KND | gb=6~7% | nts=:LH: (Hit downed opponent) / :GC: / OTG / Advantage varies with distance [/template]
    [template=FD6ROW] atk=Dark Flame | cmd=:SC: DC :2:*:8::B::6: | lvl=- | dmg=- | chip=- | imp=- | grd=- | hit=- | cnt=- | gb=- | nts=Teleports behind the opponent [/template]
    [template=FD6ROW] atk=Furious Geo Da Ray | cmd=:SC: DS :B: | lvl=:M: | dmg=66 | chip=12 | imp=11~ | grd=+0 to +16 | hit=LNC | cnt=LNC | gb=50% | nts=:BA: / :GC: / Advantage varies with distance [/template]
    [template=FD6ROW] atk=Night Storm Ignition | cmd=:SC: :8::(A+B): | lvl=:H::M::M: | dmg=34,19,14 | chip=4 | imp=16 | grd=-30 | hit= | cnt= | gb=9.2% | nts=:UA:(1st hit) / :GC:(2nd hit) / OTG(2nd hit) / +1 shot / 1st hit only hits airborne opponents, followup on hit only / Teleports behind, followup can be blocked in certain situations [/template]
    [template=FD6ROW] atk=Black Storm Ignition | cmd=:SC: :RE: :(B): | lvl=:M::H::M::M: | dmg=24,24,10,8 | chip=3 | imp=N/A | grd=N/A | hit=LNC | cnt=LNC | gb=50% | nts=:LH:(2nd phase defender) / :BA: / :GC: / NC / +1 shot / Teleports behind [/template]
    [template=FD6ROW] atk=Curse of the Ancient Mariner | cmd=:SC: :2::3::6::A+G: | lvl=:H: | dmg=68 | chip= | imp=18 | grd=N/A | hit=KND | cnt=N/A | gb=- | nts=:6: :TH: / +8 on break / 10 chip when broken / 54 frames total [whiff] [/template]
    [template=FD6END] [/template]
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