Demons souls

If I ever play you in PvP I am going to have my friends just attack you with scrapping spear and acid cloud while one of us has anti magic field up the entire time. Then when your armor and weapons are trashed we will just beat you to death with our fist's
 
I've only run into the scraping spear twice.

It's pretty threatening early on but it does such crap damage that it's not scary at all later on.

I lost the first time I encountered it cause I didn't notice they guy had even invaded until I was almost dead cause I was busy trying to coordinate co-op with a friend.

Ideally you'll catch somebody who's already a little low on durability so you can break their equip fast then switch to a damaging weapon.
 
How would you guys improve on Demon Souls PvP?

TL;DR Version:
Allow soul vs soul pvp duels
Improve armor to make tanking viable and de-emphasize rolling
Make Anti-magic field more costly by either:
making it a 3-5 slot miracle or spell or greatly increasing the MP req. or the cast time
/TL;DR

First and foremost I'd make a challenge stone or something of the sort that leaves a sign that only ppl in soul form can see for one on one duels.

I'm fine with the host having the advantages of body form and potentially blue phantoms when it comes to invasions, but when summoning somebody for a duel there should be a way to ensure a more even match.

Other than that the main things I'd want to change are the efficacy of armor and shields.

As is, in pvp your greatest defense by far is roll(well, second chance and potentially warding too), since it has great invincibility.

Heavy armor is pretty worthless cause, especially at higher levels, it doesn't significantly reduce damage taken and rolling is so powerful.
If tanking were a viable option then roll probably wouldn't seem so overpowered.

Shields actually would be pretty useful in pvp if again, roll weren't so powerful.
Really, they'd be quite useful if armor were better.
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As it is now, most of the better pvp weapons will just maul through shields when two handed, but that wouldn't be so dangerous if players could supplement that by tanking to an extent in heavy armor.

I'm not sure how much can be done about the general ineffectiveness of parry and riptose in pvp as it's just a matter of lag really.

Lastly, I'm not sure what I'd do about anti-magic field.
Maybe give it a longer cast time(but even larger range)?
Increase the number of slots and/or mp it takes?
I'd like magic to be viable in pvp dueling.
It's already a bit tougher to use in a one on one non-ambush situation.
(Obviously it's great for ambushes or if you're a host/blue phantom combo it's damn hard for a black phantom to deal with magic when they're facing 2 or 3 ppl)
And then if you use AMF it just shuts off magic completely.
I think it's not allowed in some tournaments so that mages can be used.

Dunno what could be done to make bows viable in pvp and I'm not sure that I care either.
 
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