Slayer_X64
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  • "Oh, her grabs are overpowered so to counter that they gave her really weak normal moves. That is probably why you have to work hard to win with her.. "

    Never seen someone say that about Taki. I'm a bit thrown off by it and don't know how to reply to it. How are her grabs overpowered? I feel baffled.
    sephalump
    sephalump
    HE KNOWS EVERYTHING. For real Slayer knows all as far as I'm concerned. He'd know if Taki's throws are really super power.
    Slayer_X64
    Slayer_X64
    LOL well i dont know everything, but i appreciate the sentiment. as far as i know, taki's grabs do about the same damage as every1 elses. although i do know her 66B+G does damage regardless of break.
    Slayer_X64
    Slayer_X64
    i suppose taki, much like other faster characters, gets mixup opportunities after late and normal grapple breaks since the grabee is at disadvantage, but i wouldnt say they're overpowered in any sense. of course, im not a taki player, so keep that in mind.
    Heaton
    Heaton
    It looks extremely bizarre and has probably confused a lot of people I've played against. To do MGYS, first you have to take note of which side of the screen you're on. 8WR shift into NSSr is highly dependent on which side you're on; MGYS works better when you shift into NSSr from 8WR. To summarize, it's 8B+K on the 1P side and 2B+K on the 2P side.
    Heaton
    Heaton
    To perform MGYS, hold the appropriate direction and mash B+K like crazy. From 1P side, the command would be [8]B+K~B+K~B+K~B+K. If you've done it correctly, Nightmare will spin like crazy. Let's add some more juice to this, eh?
    Heaton
    Heaton
    While in MGYS, you can mash A, B, or K and get an NSSr attack after the spinning stops. For example, if you perform MGYS and then mash B, you'll spin several times before busting out with NSS B. Fun, yes? Have fun, but don't abuse it!
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