Halo 4

The "kill streaks" are only forced weapon drops. They only appear in one game type, which you have the option to avoid by going into any number of different playlists. Loadouts won't be too terrible, they won't be available in every playlist. And if you have absolutely everything new in the series so far you can play a Classic playlist that is retro Halo 2-3 bare bones. You will see me there frequently, but I'll give the new stuff a shot.

The only thing I'm worried about is respawn timers. Morons on my team already manage to die 30 times without a kill, letting them come back to life faster is only going to make that worse...
 
Actually I heard sprinting will be in it.
Yes, sprinting is default in addition to whatever AA you choose, but when you're shot in sprint you slow down. So no more sword+sprint rushdown or running away from every fight you're about to lose.
 
Haven't followed anything about this game but I will make my return to the franchise since there hasn't been any good FPSs since Halo 3.
 
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