Hate Speech: Character Selection

As i only use customs in Soulcalibur, aesthetics rarely come into it...
IIRC, i decided i was going to main Amy and Talim as i used Raph and Talim in SC3, however i was TERRIBLE at SC back then.

My Amy wasnt doing the job... i couldnt figure her out for a long time... my Talim wasnt much better, but was my most used character for a while...
I couldnt figure anyone out really, until i watched ~Gameplay Video 5~ from the xbox marketplace... while these combos were technically useless, it taught me which attacks combo for almost every character.
Through practicing these combos and attempting to land them in matches, a quickly learned almost every character. Oddly, the only ones i did not learn were those who only demostrated wall-based combos in that video. I continued practicing and learnt more and more and more about almost everybody, and in the end i ended up with Amy, Talim and Taki as mains.

So, other fighting games.

MvC3: Ammy|X-23|Haggar (X-23 being my best... Ammy for counter and fullscreen hyper, ease of use... Haggar for assist, good x-factor should the worst happen, ease of use, ranged/aerial grabs)
SSFIV: El Fuerte
SSBM: Marth / Bowser
SSBB: Peach / Jigglypuff / Wolf
DOA4: Ryu / Leon
DOA3: Christie
UMvC3: errrr... Ammy i think... X-23 definately... Strider? maybe? Haggar still? i dunno :/ D-Deadpool? ummm... ... ... ... ...yeah... its not going so well... im just not used to the new guys yet...

i play a mix of the very fastest and the very slowest generally... i dunno why really, thats just what comes out... some people say i am great at rushdown strategies... to me... im just... fighting?

anyway, SCV, im determined to learn Viola... her attacks look amazing! ...possibly ZWEI, as i think hell be off-putting to a lot of people, but he looks like he has so many tricks up his slee-well he has got sleeves-but...
and definitely Natsu... ... ...mind games... and teleporting and stuff... should be fun.
and still, its customs all the way... My old Lizardman character is planned to take Viola's stand, and depending on wether Zasalamel returns, a character that features in many of my RPG playthroughs will be ZWEI. and i dont have to listen to Natsu's shitty voice, because my old Taki character will be returning.
 
"Dude, you're good with Maxi. You should stick to using him." - My friend Kaleb. April 2003 SC1

...I still main Maxi.

SCV, I plan to extend my character knowledge and stop being a stubborn one trick man.
 
I have been maining Mitsurugi since Soul Edge. We are one. I will play him until forever.

While Mitsu is kind of an exception to this, I always tend to be drawn to characters who are ridiculous/loud/obnoxious/show-boaty, or just weird.

Other Examples: Bang Shishigami, Dong (Garou), Captain Commando, Captain Falcon, Faust (GGXX),

I love Dampierre's character design, but his playstyle in BD just didn't work for me at all.
 
I like Ninjas. And fast characters. Preferably with 2 weapons.
The style also matters to me.
That's why i picked Taki in SE and the SCs. Her cancels back then, stances and special movements appealed to me too.
I want to interrupt, punish and mind game with stances and cancels and whatnot.
If i'm made for that i don't know.
I'll try out Natsu (omg have you seen her WS AAA cancel?) and hope she does more damage than Taki.
But if Natsu's too low tier, i'll just pick the character with the most appliable, damaging and demoralizing juggle combos.
 
I have changed mains every SC game (except SC1->2 unless you count sig into nighty) because I want to keep things fresh. While playing away from my strengths hasn't done wonders for my tournament results, I enjoy the challenge of relearning a game from a new perspective. To try and keep it interesting and get some wins under my belt I decided to not marry myself to a main early on this game.

I decided to start with Patroklos because his game looks so straightforward. He can hit you hard on punish, he can frame trap into fat CH combos and his whiff/block punish game looks solid. That allows me to use a safe spacing game that revolves around punishment, as well as have a viable rushdown plan where disrespecting my frame traps will be a painful experience. All on top of an easy learning curve.

Personally I prefer a more sustainable offense so I plan to use Zwei later on in the game's progression. He looks like he will have a tough learning curve because applying his charge moves and turning them into combos/unblockables looks to have strict timing. That being said he looks like he lets you get creative and will give you a lot of freedom in pressing offense if you approach it properly.

Alternatively I may be wrong about Zwei's offensive capabilities and end up wanting to play someone else in a month or 2. I would hate to put all my early time into the game in a character that I'm gonna want to drop soon that isn't going to get me wins.
 
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