Hate Speech: When Worlds Collide (Revisited)

This games online is so great compared to IV. I dont even think the lag lows still exist. I never had much problem with them last game and in this game they have become second nature to guard or even just guard. Speaking of which the timing online is good enough that I can still just guards CE's. IMO thats as good as its going to get. Only bad part is a lot of games drop for no reason.
 
Omg wow online is getting complained about still?! True enough it's not as good as offline but....damn seriously?! I'm able to block i30 lows on reaction now on a 4 bar and break throws. Anything ive gotten hit by so far is my own damn fault. I love this net code, namco did amazing with the online experience this time around!

Only thing that I've seen so far is that it's alittle harder to punish, but whiff punish is so easy on this game it's hard not too miss it.

I dunno, maybe i'm reading this post wrong.
 
Thanks again, Hates. Once again you’ve given us an outlet to spew forth our muculent creative ideas. My experience in the past was typically fighting against the same (decent) players in extended player matches. This is the preferred way of learning character matchups, but what online ranked has provided recently is a wide array of chaos that I haven’t gotten to experience before. Much of my time is learning a generic way of fighting that works against a large pool of players. Since the match is only to 3 wins it really forces me to adapt quickly or gtfo. It’s an integral part of the learning process, but definitely not the whole picture. In fact, if this is the only way people train, you can bet they’ll grow complacent with their gimmicks and think that they are actually good.

As for win/loss ratio: it doesn’t mean much if disconnects don’t count as losses. I imagine they don’t count because NB realizes the instability of their online system. However, I’m still a stat whore. You’ll see me from time to time dividing my post-to-like-ratio to determine my forum success, and blindly in the past I considered that as part of my gaming experience. The win loss ratio shows our skill for online ranked while sitting in the comfort of our own home. It doesn’t determine your level of success while some announcer blasts his megaphone in your ear or how you handle a searing comment from your opponent right before a tournament match starts.
 
I am extremely happy with the online experience. I'm slowly but surely improving with each match I play online. Hanging out in the 24/7 stream is especially helpful, even as just a spectator. For example, after someone there advised me to use Leixia's WS bBE more often, I practiced it for a bit and then got a few WS bBE B+K CE combos off in actual online matches. It felt better than winning.
 
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