Hey all!

orcitect

[01] Neophyte
Thought I'd introduce myself. I've been lurking on the 24/7 stream, well just in the chat, not in the lobby! I'm on PSN (PSN tag: Goukitech) so I can't hop in the 24/7 lobby sadly. Got SC5 last week and I'm just trying to learn and find all the resources I can. Previous to SC5, I only played 2D fighters; Blazblue and SSF4:AE mostly, with more of a focus on BB, but I fancied a change to 2D fighters!

At the moment I'm just spending time in practice and ranked with Devil-Jin predominantly, but I'm playing Nightmare too. Still testing out characters, trying to find a mid ground as I find Nightmare too slow and Devil-jin too easily outspaced. I love Devil-Jin's style of combos though! Any suggestions?

Took me a little while to find a SC related forum actually, I usually lurk on SRK and occasionally Dustloop but neither have anything SC related!

I have a Youtube channel tracking my 'progress' too!
 
Welcome dude. If you think NM is too slow, might I suggest Mitsu, Patrollklos, or Algol?
All of which are very easy to learn.
 
Patrokolos seems cool, I like the look of aPatrokolos but I'm not really used to the whole JF thing. (Though I can do the 3aB(be) 'TLC' with DJ quite consistently and that's a JF I believe.)
 
Viola is considered a good character for those with a 2D background so maybe you would like to try her.
On the other hand you can simply try anyone else. Nightmare is not a generic character, he kinda falls in some kind of niche. Same for Viola and Devil Jin actually...

I watched your first two matches in your Replays[3] video and you're not doing bad at all! I have some simple advice for you.

You're often using 22B the wrong way. It works some times but it shouldn't. Basically when you block something, it's your turn to attack, and when your attack gets blocked, it's the opponent's turn to attack. You understand that, which is good.
The bad thing is that 22B is not supposed to be used when it's your turn to attack. It's supposed to be used when it's NOT your turn. It's meant to break the rule.
So after one of your attacks was blocked, instead of blocking and waiting for their attack, perform 22 or 88 in anticipation for a vertical attack, and after a short delay, finish with B. If it was successful, you will evade a vertical and punish it with your 22B combo.
I suggest that you practice that in the training mode.

Pertaining to the same "your attack was blocked, it's your turn to block" rule, after you blocked something and the other player understands that it's his turn to block, you can attack if you want but you can also create greater pressure by walking over there and throwing them.
Depending on the distance, they might react to you coming closer and they might crouch in anticipation for your throw, in which case a mid attack will hit them instead. (Launcher!) So keep that in mind.
Low pokes serve the same purpose. They should have a little more range and their damage is pretty much guaranteed. Throws can be broken, even though most people won't do that.

Other than that, you're doing very well. The two things I talked about are not specific to Devil Jin so you can apply that with any other character if you decide to switch.

I noticed that you punished a whiff with your CE at least once. It's a great way to use the CE if you can do it consistently.
 
I'll have to try Viola out a little perhaps! I've been playing some more Nightmare today with quite good success. I got lucky with a few derp moments with Nightmare's CE (Someone whiffed during a fully charged CE and it just ruined their morale I think.) Nightmare seems to be quite good for learning when it's safe to throw out an attack as his attacks are fairly slowly. Trying to use agA to shut out some advances as well as 6B. Uploading a few Nightmare replays now actually. There was a Xiba who was a little too happy to use his low recovery from knockdown and I've found that 3B bA with nightmare shuts that down pretty hard, I had to hang back or charge a 44[ B ] with DJ to deal with that particular move usually. Had some success using 1[A] with Nightmare to the same effect as 44[ B ]

Thanks!

Yeah, I'm having trouble sometimes figuring out when it's 'my turn' as you've put it, I also think that I'm overusing AAB a little much when it's my turn as is it doesn't seem too good on block, fairly safe but doesn't seem to be with some characters/situations. I don't quite know the characters enough to know when a Vertical attack will be coming so that I can catch it with a 22B, Sometimes I'll time it right but other times as you say, it'll just be my turns' attack.

I try to do throw pressure with 4B3 with DJ (Can lead into A+B BE for Jin pretty well.) and I'm starting to do a similar thing with 66K6 with Nightmare, and the of course I can use the GS B if they start ducking or GS A If they try to hit me before the grab. I don't poke as much as I should, probably sticking to the 'my turn, your turn' thing too much.

Yeah, Knowing when to sidestep and mix in throws seems vital for any character on SC!

I'd usually use DJ's CE to punish because It seemed the fastest option at the time, and of course a good amount of damage.
 
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