Hitbox Review

Thanks Drake for the shout. Haha. :) This is an awesome review, and one that I find a lot agreeing with--even the negatives.

Two things I want to highlight:

Concerning 2D games, I know personally that I have a tendency to overshoot, both on stick and pad, during complicated motions. This leads to accidental jumps, which can really ruin your day- on the Hitbox, the jump button is way down at the bottom. If you jump, it's because you mean to.

Cannot stress this enough. Bar none the biggest benefit for me playing on an HB. If I screw up, I know I did something wrong, not the controller. I've been playing Marvel pretty religiously now, but even in SC, I won't get a 33 or a 77 if I meant to do a 66. That's huge.

The Hitbox is... totally unintuitive.

Down (2) is on top, Up (8) is on the bottom. You'll have to completely relearn various motions and inputs, and practice them slowly to build the muscle memory. You can't just jump in and wreck shop.


I've found this to be the most common criticism for the HB and honestly, I can back up what Drake said here--jump totally screwed me over for a month. BUT, I will add that after gaining the muscle memory, it was totally worth it for 2d. You cannot TK with WASD layout (or have it not be the most awkward thing ever). This does. For 3d, it's not as vital. But, I won't lie, the CS shortcut I use is partially because of this button layout. #inb4soyouareacheater

Thanks, and I hope you enjoy the product. :) Feel free to pm/ping me with any questions.

PS. I'll just leave this here...
 
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