Left 4 Dead

From my eyes looking at the map directory on my computer. But also they've said so themselves which is why the others aren't available at launch, even though you can half ass the others on the normal maps. But mainly my eyes. Looking at files. All 30 of them. With 10 that have "vs" in the name. Want me to keep going on because I can explain this more all night.

A simple "I looked at my map files" would have sufficed.
 
For Tank, I'll also add that hitting things that are movable by the Tank/Special Infected (cars/forklift/trash dumpsters/that goddamn yellow thing everyone uses to block shit) will reset your Tank control timer. It's extremely good for going up against survivors that would rather wait for you to rush them like a moron.

Ex. The car at the bottom of the stairs near the safe room on No Mercy 1. If you get the safe room spawn, and the survivors are scared to come down, hitting the car resets the control timer (and will probably net you an incap if you're on the stairs).

Also, the super secret Sigel tank strat: Hit & run. The problem I see with many Tank users is impatience, and thinking that the 'roids make them invincible, which they don't. Set yourself up with some cover (open space = dead tank), and come out fast to whack a survivor, then run back to your spot (or, in the case of No Mercy 5, run in from one side of the radio room, hit someone, and run out. Make them think about what side you'll come in from next), rinse and repeat. This may seem like elementary shit, but you'd be surprised at how well it works, and how few people do it. Get tank, get yourself behind a corner, or a car, or a tree (I'm not even fucking kidding, Blood Harvest 3, ask about me), and start screwing with their heads. Many people here can attest to my full team incaps just using this simple strategy.

Tank = Mid Tier. Hiding Tank = High Tier. Tank with Mindgames = Asura Tier.

One more small tip: The tank can't run faster than/catch up to survivors until they are in the yellow or lower, so don't waste time and life trying to chase someone who's in the green, while they just backpedal and shoot you.

General:

Anti-Tank: Auto Shotgun. Holy shit, does the auto shotgun shit all up in his Cheerios. I especially rec. this for the tank spawns on No Mercy 5; A full team of Survivors with auto-shotties will kill a tank from full HP before he can even hit anyone.

Boomer: Think about where you set up. If you vomit/explode on them in a spot with an easy choke point nearby (e.g No Mercy 2 train cars), you'll do little to no damage. Make sure you get them in a spot with lots of zombies nearby, that will let the Horde do what they do best: surround someone, and hit them from all sides. Also, the boomer is great for just the general disturbing of shit. Everyone's first reaction to getting vomited on is to wildly mash melee, so work with your teammates to drag/pounce the survivors that aren't vomited on, while the ones that did get hit can't move due to the Horde.
 
Interesting fact I learned today. If you light a tank on fire, he dies in about 40 seconds. No matter what. It might change because of difficulty, I haven't tried it myself yet, but he takes no damage after being set on fire. So run...a lot. Or just don't set him on fire if you want to shoot him dead.


This isn't true in versus I was the tank and was on fire and wasnt taking any damage from the fire. I'm not sure in single player but im pretty sure it will still take damage if you shoot it because we killed a tank in about 15 seconds we lit it on fire and unloaded with auto shottys
 
You seemed so sure otherwise that I needed to cover all my bases :)

I realize text is not a good medium for communication, but I assure you I was just wondering how you had found out.

Re: Tank hitting cars - I did not know that reset the rage meter, I'll have to remember that next time.

Re: Vomit in open areas - Too true. I've been caught a number of times in an open area, and there's just no escaping the horde. But if I'm anywhere near a corner, and I get vomited on, I'm all but guaranteed to escape unscathed (or with only minor bruises).
 
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