Guys how about we create some more polls and send them on.. maybe voting on features we want from the history of the series. I was thinking stuff like:
Where should PS start when thinking about a new game?
- Continue from SC5
- Go back, look to SC2/3 for inspiration
- Something entirely new
Should GI require meter?
- Yes
- No
- Yes, but cost less
What GI system would you like to see in a new SC game?
- Guess hi/low (6G/4G respectively). Lows parried, highs repelled. Mids covered by both inputs.
- No guessing, but ability to repel or parry any level of attack (i.e. parry high)
What is your favourite feature/mechanic from SC5?
- Just Guard system
- Meter (Brave/Critial Edge)
- Quick-step
- Stage Design
How many mimic characters should an SC game have?
- 1, there is only 1 Edgemaster.
- 2, male/female split
- none, the random select is enough
If you had to choose one gameplay mode to be in a future SC game, what would it be?
- Tag battles
- Team battle
Large move sets, good/bad?
- good, they allow for more freedom of expression
- bad, they over complicate the game
Should a new SC game introduce new characters/fighting styles?
- No, there is enough variation in the SC universe, work with what you have.
- Yes, The more the better - you can never have enough!
Music, how do you feel about it?
- Save money and use the assets already established.
- Give us a completely new soundtrack
That's just some quick ideas, I'm sure someone in the community could refine and make more comprehensive. I think this is the only way we'll get the game we all want.