PS4 Discussion

Status
Not open for further replies.
1: Used game buyers don't give developers any revenue, hence they bought it used, not NEW. Assuming they buy DLC or season passes, which most people just complain about anyways.

that money goes somewhere. where does it go? and in turn what does it help those companies do? USED games are part of the ecosystem that was created by these companies because they saw a need for them. Taking them out will have a blow back on the industry as a whole.

2: One time buyers buy the game day 1, beat it, then resell it a week later. So now there isn't much point to buy the game new for $60 when you can buy a used one for only $50. The developer just got screwed.

So. buy the game new and a percentage goes back to the developer? a percentage also goes where?
I'll ask you some more questions.

Now,

one time buyers will buy the game day 1. beat it. then what? goes in the garbage? That's wasteful. collects dust on some shelf? again that's wasteful. Can't lend it out to noone so they can't experience it for themselves. So what happens to the game? If knowledge of knowing you can't return it or trade it in, and knowing it's just going to end up in the garbage or on a shelf, will that deter some gamers from playing those games? The power of borrowing and renting and even buying a used games does have its merits when it comes to marketing. Because it adds to what?
see my next response.

3: Games are not completely gambles. A game's success is almost always dependent on how competent their marketing department is. TV commercials, Youtube ads, gamefaqs ads, etc.

not entirely true. I'll agree marketing has a huge role to play in a games success, but it's also the developer's name. Naughty Dog for example. You hear their name and associate with their recent success, you're more willing to see what they come up with. Trust is there. But anything that requires you to sell anything to anyone is a gamble. Because once something is out in the public, it's all WORD OF MOUTH. If the public says this is shit. doesn't matter what you or marketing says. Society has already branded you. you have that reputation. and it's a hard stain to wipe off. Usually it's wiped away with a success.

So do not underestimate the public consensus. Word of mouth literally dictates your entire life.

4: Developers don't have a Hell Gate from which they can pull infinite supplies of money! They need profits.

This is true. But Developers get their main source of income from who? Who writes their checks? Who do the developers have to impress?

What you're getting mixed up in a huge way is that, developers don't really see the consumer's money. They don't get the lion's share of it. But they do sell their games, they sell them to the publishers. Your publishers in turn sell them to retailers. retailers then sell them to you. Lion's share of your buy goes to the publishers. When you return used games, all that goes to the retailer. Which in turn goes out to buy more new games from the publishers. who then pay your developers to make more games.

to get to my point.

NIGGAS GET PAID WHETHER YOU BUY A USED GAME OR NOT.
but understand, shit's not all black and white. It's all shades of grey.

there. I said it.


Edit:
for anyone interested, since we talkin money, and money grown folk talk, I present to you an interesting read.
http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article
 
Fuse sold bad because it is mediocre.
They changed the game so much from the interesting OVERSTRIKE to the bland co-op lame shooter that is FUSE.

Also the XB1 is literally inferior to the Ps4 in terms of specs.
Microsoft built the XB1 with lesser specs because they built it with always online in mind. They're gonna use their cloud service sort of like RAM to help process the game and leave as much as possible on the console to render it.
Meaning that if you play a game offline entirely, it will either run slower or not render as much as fast. Which is a negative.

Now to their defense, USUALLY, i'd say that they'd NEVER allow the difference to vary so much that it's EASILY noticeable. Like only a few seconds longer in load times, or a few pixels less to render.
But given that they made all of their XB1 business choices without confirming that their main competitor wasn't ENFORCING the same or similar policies, i don't even know what to expect anymore.

Now when we live in a world with a WorldWi-fi network, that's when you can FORCE these network/system changes on the masses, until then it should always be a choice.

Most everything else is a consumer vs creator battle. Sony chose to cater to their consumer (as they should), Microsoft chose to cater to their partners and wallets, which would be fine if it also helped the modern day consumer, but it does NOT. So they failed, at least in the battle. Who wins the war is still far ahead of us.

Mix that with the terrible PR and message in which Microsoft told us about the details, as well as all post comments such as telling us to stick to 360, they're doing all these things to themselves.
 
http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article

^ No where in this article does it say ANYTHING about publishers and developers making revenue off renters and used game buyers. It just discusses the variations of currency placements, based on seasonal sales, and exclusive console deals. It says nothing along the lines of "If a single game disc copy is sold and re-sold 5 times over, the developer makes revenue off each game sale" <--- It doesn't say anything near that!

Retails pay the publishers money for copies of NEW games, and in return the Publisher makes a sale percentage off that sale. If the game is returned within 5 days and put up as used, 100% of that revenue goes to the retailer. Publishers make more money off digital downloadable games, because they don't need to pay the retailer distribution costs.

Why do people go to message boards to spread lies? Its common knowledge publishers don't get money from second hand game purchases, are we re-writing history suddenly? Wow... just.. wow..
 
ps4:

images
That picture is fake. Here is the real controller.
ps3-ps4.jpg
 
Also the XB1 is literally inferior to the Ps4 in terms of specs.
Microsoft built the XB1 with lesser specs because they built it with always online in mind. They're gonna use their cloud service sort of like RAM to help process the game and leave as much as possible on the console to render it.
Meaning that if you play a game offline entirely, it will either run slower or not render as much as fast. Which is a negative.

Show me a link to some credible evidence to reinforce this. I want to see evidence where it says the XB1 will run less efficient without an internet access. I'm calling total speculation on that whole paragraph.

You're playing games off your hard drive, you can still play games on Xbox One offline, you just need to be connected for one minute every 24 hours. The Cloud storage space is just saved data being uploaded to Microsoft's servers. It's not magically helping the game process better...

My gaming PC has super fast load times because 1) the game is installed to my hard drive, and 2) I have a lot of RAM. Being connected to the internet has absolutely no effect on the performance speed.
 
Status
Not open for further replies.
Back
Top