Super Smash Bros Wii U/Nintendo 3DS

tfw no Snake

ever.

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Corrin thoughts:

Very strong! Not very fast, but great range on a lot of pokes and great aerial coverage. On the otherhand, so-so recovery.

Dragon Fang (Neutral B) is incredibly strong. Stun on all charges, but what's beautiful about the special is the follow-up melee attack can be individually held and charged as well, so you can throw out weak shots to bait the players into jumping into a heavy hitting fang follow-up for nasty damage (up to 25%). Great forward coverage on the move.

Dragon Lunge (Side B) is tricky to land. Side B will always hop, but to get the actual attack out you need to hit a button again and the timing is tricky in order for it to grasp on lock into the ground. If done in the air you will always throw out the spear without any horizontal movement.

Corrin's got a tipper on pretty much all smash attacks and "lance-like" attacks, but he is not as fast as Marth so he suffers a little bit. Although his damage when not getting those sweet-spots isn't bad.

No meteor smashes as far as I can tell. Not even on tipper dragon lunge.

Corrin's counter doesn't just reflect damage back at the attack it also adds a lot of knockback power to them too. So you can easily KO low-percentage targets. Countering Roy's forward-smash KO'ed him at 50%.

Up-B, Dragon Ascent isn't particularly powerful. Doesn't have the same kind of power as Charizard's Up-B, but seems to have some invincibility.

Foward-Air is pretty much like all FE swordsmen. Good, quick and powerful.

Neutral air covers entire body. Not super fast or super strong, but still pretty useful.

Down air hits multiple times, think Yoshi's.

Up-air has killing power.
 
Corrin thoughts:

Very strong! Not very fast, but great range on a lot of pokes and great aerial coverage. On the otherhand, so-so recovery.

Dragon Fang (Neutral B) is incredibly strong. Stun on all charges, but what's beautiful about the special is the follow-up melee attack can be individually held and charged as well, so you can throw out weak shots to bait the players into jumping into a heavy hitting fang follow-up for nasty damage (up to 25%). Great forward coverage on the move.

Dragon Lunge (Side B) is tricky to land. Side B will always hop, but to get the actual attack out you need to hit a button again and the timing is tricky in order for it to grasp on lock into the ground. If done in the air you will always throw out the spear without any horizontal movement.

Corrin's got a tipper on pretty much all smash attacks and "lance-like" attacks, but he is not as fast as Marth so he suffers a little bit. Although his damage when not getting those sweet-spots isn't bad.

No meteor smashes as far as I can tell. Not even on tipper dragon lunge.

Corrin's counter doesn't just reflect damage back at the attack it also adds a lot of knockback power to them too. So you can easily KO low-percentage targets. Countering Roy's forward-smash KO'ed him at 50%.

Up-B, Dragon Ascent isn't particularly powerful. Doesn't have the same kind of power as Charizard's Up-B, but seems to have some invincibility.

Foward-Air is pretty much like all FE swordsmen. Good, quick and powerful.

Neutral air covers entire body. Not super fast or super strong, but still pretty useful.

Down air hits multiple times, think Yoshi's.

Up-air has killing power.
Have you tried Bayonetta?
 
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