Tekken Tag Tournament 2

Alright. Don't worry. I viewed another vid and two guys were playing each other. At the end of their match, the screen read: "Thanks For Playing" like a normal demo. At this point, TTT2 is in the early stages of this game's beta testing, so of course it'd be a demo.

BUT... here's still what's bothering me. Will that slow tag-in pause sequence when a player flashes white will still be how it appears here as it will the actual game when it releases?

Will it be like how it runs as seen in the first trailer?
 
Psychic powers?! Well I was just scrubbing about juggle system that it is not realistic but this is unacceptable for me.
And I don't understand why all chars do the same psychic move instead of something like uppercut that sends the enemy flying.

And Soul Calibur is realistic how? I don't want realism in my fighters- I want reasonable execution, excellent balance, and diverse playstyles.
 
And Soul Calibur is realistic how? I don't want realism in my fighters- I want reasonable execution, excellent balance, and diverse playstyles.

I don't say Soul Calibur is realistic. But as like I said they could put a move like uppercut rather than psychic powers. And they used the same animation they used for raging up.
 
Alright. Don't worry. I viewed another vid and two guys were playing each other. At the end of their match, the screen read: "Thanks For Playing" like a normal demo. At this point, TTT2 is in the early stages of this game's beta testing, so of course it'd be a demo.

BUT... here's still what's bothering me. Will that slow tag-in pause sequence when a player flashes white will still be how it appears here as it will the actual game when it releases?

Will it be like how it runs as seen in the first trailer?

Well, it could change.. rage in tekken 6 was fiery hands when they first show it off. I understand why they're doing it but honestly? I think Naruto ultimate ninja storm 2 way of doing tag teams working together is perfect. I kinda wish they followed that model a bit. but as it is, reason for the slowness is because harada found that 93% of the game testers found the combos/juggles too difficult to do when it was seamless. I remember reading that somewhere, don't remember where. so he did this to make it easier to perform. considering how it wasn't well received, i'm sure he's going to make adjustments.
 
Well, Madnis ... yeah. After thinking about it for some time, I had to figure that the bound tag-in display was for the purpose of those players to get a good feel of how it works before putting the real thing out there.
...Oh and I did think about how T6 came about with their rage system with the characters on fire that convinced even more that, 'Hm! Well maybe the slow bounding we're seeing now could end up like T6's hands on fire.'
Thanks for that input, Madnis.

... But hey, did anyone check out Devil on TTT2?
No, everyone please don't get that excited. It's not all that with his appearance. It's just Kazuya with tricked out purple bat wings. Good thing though, he has Devil's powers, but I think that Kazuya can only turn into Devil (just bat wings added) when he partners up with Devil Jin.
 
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