Understanding Frame Animation

Ok that's a simple concept, never heard the term for it. I'll explain block stun further. It'll also give me a chance to explain how you can negate a large amount of stun with a new hit that produces less as the last one always takes presidence. Good suggestion
 
i have to disagree with your definition of frame trap. what you use as an example; amy 4b+k > 6bb is what i always thought of as simply "getting beat by a faster move".

i may be wrong here, but i always defined a frame trap as a move that leaves you at advantage, so if your opponent does the faster move which should work from neutral on block...it doesn't work because they are at -.

i'd use amy 1ka or cassy bk as examples of frame traps: moves on block that make the following move come out in less frames that it would normally.

other than that i like it.
 
I define it as a gap of frames your opponent cannot beat you out on with any options, thus they are trapped by the frames. They are allowed to recover from stun, but have no offensive measure that can be taken with consideration to frames solely (so it ignores evasion properties such as invincibility, crouching, etc...). So the Amy scenario works in matchups where a character does not have an i11 or i12, but not in matchups where they do have an option. I'll clear that up though as it's misleading and usually is a scenario where you have advantage.

I'm taking notes and I'll do a proper rewrite later (hopefully i get internet back on at home today)
 
I think, in a nutshell, getting beat by a faster move is just another form of frame trap. Most people define frame trap as a move that leaves you at frame advantage probably because there are only handful of moves as fast as Amy's 6BB that can be thrown out as if you were at advantage.

Anything that leaves her at -1~2 on either hit or block will act as advantage against characters that don't have access to moves fast enough to interrupt 6BB.
 
A frame trap is just when it is ambiguous how much of an advantage you actually have. For example, Cassandra's B,K in SC2 was neutral on block, but left the opponent crouching, allowing 2A to beat most WS attacks. It is just getting hit by a faster move, but it's a trap because you think you are at a greater advantage than you actually are.
 
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