PSX SCVI Gameplay Preview Analysis

PSX has revealed the first gameplay of SCVI in motion. I broke down the most notable changes on my twitch stream and I will link the archive below. I will list the changes me and my stream caught. Feel free to post what you have seen below! Here is the raw footage without me talking over it.




Known system mechanics and character changes:
  • Reversal Edge and Guard Impact will cause the user to take guard damage when they fail to connect it.
  • Reversal Edge post hit causes a guessing game where verticals beat horizontals, horizontals beat sidestep, and sidestep beats verticals. You can potentially receive a ringout when it connects. It also automatically parries strings, but some moves have fast enough recovery to where you can block the automatic attack.
  • Soul Charge (the mechanic similar to V-trigger) causes the opponent to receive chip damage. It costs 1 bar of meter and is set on a timer that's similar to max mode from KoF. Large push back on activation.
  • Lethal Hits are hits that cause the character's clothing to break. When you hit them, the move properties change into combo starters. You can see Mitsurugi's 1A as well as Sophitia's 22B do this in the footage.
  • Guts is still in the game as well as meter. You still gain a bar of meter for losing two rounds.
  • Movement can be cancelled like in games pre-SCV. Run counter for backwards movement has been removed, but remains for side movement. (Hey guys, it looks like the mechanic might be that backdash can be run countered. It seems that verticals cant run counter in general. Only horizontals and tracking kicks.)
  • Throws still can catch side movement.
  • Mitsurugi has gained a running tackle that resembles an Arthur move from SC3. He has a new low mid option. 1aB has a new animation and 4KB causes severe knock back on hit. MST KB is NCC and his MST B+K causes an attack throw on normal hit. MST B string has a new follow up that resembles his 4B without the backdash.
That's all of the new information I could find in the video. Let me know if you find other things!

Changes found by 8wayrun:
  • No damage on throw escape. They can also build meter.
  • Meterless Guard Impact.
  • Sophitia 1AA doesn't trip on first hit.

  • Mitsurugi 1A doesn't trip on normal hit. Relic is in the game again.
 
Last edited:
Michael Stabile

Michael Stabile

Let's battle!
From this footage and the gameplay trailer, it looks like Soul Charge replaces Brave Edges. Some moves gain counterhit properties, some become guard breaks, and some become BEs proper.
 
When he said they're combining aspects of gameplay to make SC2 and SC5 feel like a single experience, I was so happy.

Those two are by far my favourites from a pure game-play perspective.
 
Sophie:
4B returns (fast overhead mid)
44B+K returns (slow mid overhead)
4B+K returns with an auto GI glow (tech crouch shield hit, slight backswing)
It has a string followup that looks the 2nd hit of SCIV 6AB (SCV Omega 6BA)
SCIV 66A+B (SCV Omega 22B, high TC knockdown stab) returns.
Looks like it went back to the old input. It causes a big bounce!
66A classic animation returns
44K shitty frontflip kick returns
A+B auto GI returns
66B has a lot less range
66B+K looking move, a TC shield hit, has an auto GI and a low string followup.
Looks kinda like Cassandra's version too.
Her worst unblockable returns, the 44bA one I think it was?
44K (Omega 6K) returns
1K returns, looks like old i21 speed, not Pyrrha i16?
AK returns
11AA returns, didn't see UB charge though
8B+K/8A+B jumping ground slam UB returns. Small or nonexistent slam.
44A(B) returns
WS K returns
ground pokes return
BB strings into 33A+B
A+G leaves them standing, probably just outside grab range
1A hits grounded
 
Mitsu
MST KB not NC
66BB returns
4A MST
MST BBB into a mid
new FAST mid. Has a mid string followup that MST transitions 2:15
22A returns
4KB returns
1A_1AB returns
2KB doesn't knockdown on NH
lots of new flashy stuff
2KB MST
approaching shoulder move
low mid launcher string transitions to Relic
Relic returns
Relic shoulder tackle
Mitsu V-trigger-like "Soul Charge" makes him stomp the ground
66A+B guard break lightning when soul charged
RLC mid UB
3B returns
1A is slow, doesn't knock down
auto GI charge up? white flash, goes into new cinematic mixup mechanic
SCIV 22A+K returns. Big slow long range high
6A returns
SCII 66AA returns
6K returns
SCIV 44A or 22A whatever that mid horizontal into RLC was
1K returns
33B RLC transition

His 2A and AA have a lot more range.
 

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