PSX SCVI Gameplay Preview Analysis

PSX has revealed the first gameplay of SCVI in motion. I broke down the most notable changes on my twitch stream and I will link the archive below. I will list the changes me and my stream caught. Feel free to post what you have seen below! Here is the raw footage without me talking over it.




Known system mechanics and character changes:
  • Reversal Edge and Guard Impact will cause the user to take guard damage when they fail to connect it.
  • Reversal Edge post hit causes a guessing game where verticals beat horizontals, horizontals beat sidestep, and sidestep beats verticals. You can potentially receive a ringout when it connects. It also automatically parries strings, but some moves have fast enough recovery to where you can block the automatic attack.
  • Soul Charge (the mechanic similar to V-trigger) causes the opponent to receive chip damage. It costs 1 bar of meter and is set on a timer that's similar to max mode from KoF. Large push back on activation.
  • Lethal Hits are hits that cause the character's clothing to break. When you hit them, the move properties change into combo starters. You can see Mitsurugi's 1A as well as Sophitia's 22B do this in the footage.
  • Guts is still in the game as well as meter. You still gain a bar of meter for losing two rounds.
  • Movement can be cancelled like in games pre-SCV. Run counter for backwards movement has been removed, but remains for side movement. (Hey guys, it looks like the mechanic might be that backdash can be run countered. It seems that verticals cant run counter in general. Only horizontals and tracking kicks.)
  • Throws still can catch side movement.
  • Mitsurugi has gained a running tackle that resembles an Arthur move from SC3. He has a new low mid option. 1aB has a new animation and 4KB causes severe knock back on hit. MST KB is NCC and his MST B+K causes an attack throw on normal hit. MST B string has a new follow up that resembles his 4B without the backdash.
That's all of the new information I could find in the video. Let me know if you find other things!

Changes found by 8wayrun:
  • No damage on throw escape. They can also build meter.
  • Meterless Guard Impact.
  • Sophitia 1AA doesn't trip on first hit.

  • Mitsurugi 1A doesn't trip on normal hit. Relic is in the game again.
 
Last edited:
Michael Stabile

Michael Stabile

Let's battle!
Did you guys notice that Mitsu performed 3 grabs from neutral? He has the A grab from SC2 (hit with the Hilt of the sword over the head into baseball swing with sword). The A grab from SC5. And the B grab was shown in the first 2 minute gameplay video. Plus his two side grabs and the back throw we're also shown in that video. So is one of his grabs a command grab now?
 
Did you guys notice that Mitsu performed 3 grabs from neutral? He has the A grab from SC2 (hit with the Hilt of the sword over the head into baseball swing with sword). The A grab from SC5. And the B grab was shown in the first 2 minute gameplay video. Plus his two side grabs and the back throw we're also shown in that video. So is one of his grabs a command grab now?

His SC2 A+G was one of my favourites (I didnt like the 3 hit RO version in the later installments). Good point yeah there was 3 forward grabs. The most cinematic was his SC5 B+G, since they showed it at 3 camera angles like Pyrrha's CE.
 
Thanks for putting the information together.

Can you make an edit and mention the auto-guard stuff from Reversal Edge before the actual attack comes out?

Also, not sure how much detail you wanted to get into, but also like to mention that soul edge does this super saiyan thing that pushes the opponent back. Does no damage, but looks like a good way to get your opponent away.
 
Did you guys notice that Mitsu performed 3 grabs from neutral? He has the A grab from SC2 (hit with the Hilt of the sword over the head into baseball swing with sword). The A grab from SC5. And the B grab was shown in the first 2 minute gameplay video. Plus his two side grabs and the back throw we're also shown in that video. So is one of his grabs a command grab now?
The gawd is back?!?!?!
 
Thanks for putting the information together.

Can you make an edit and mention the auto-guard stuff from Reversal Edge before the actual attack comes out?

Also, not sure how much detail you wanted to get into, but also like to mention that soul edge does this super saiyan thing that pushes the opponent back. Does no damage, but looks like a good way to get your opponent away.
Done, I added it to the first list.
 

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