SkullGirls!

Male Fighters or a Male trap(lolz)?..hmm...guest characters would be awesome like....Ramona(scott pilgram series) and Alex is a huge fan of TTGL... Yoko would be Awesome..but that is just Dreaming/wishing =)
Im more then ok with this Game...Love it!
Ramona, Knives, Roxxie Richter...

Also, can we safely say that Filia is to Skullgirls what Ryu is to the Street Fighter games? (Although her projectile behaves more like C. Viper's Seismic Hammer than Ryu's Hadoken.)
 
Filia is my 2nd..and ehm..how should i put this.
I dont think or better:im not playing her like ryu...im playing her like morrigan(air dash cancel)without prjectiles..and air Sonic Roll Spam..beacause its safe..and ya can still continue attack after it is blocked...I like her!
Just play against the A.I. to get a feeling with her.
 
Painwheel has some funky scaling and proration on a few of her moves. Especially 236LP.
As previously mentioned, it's stagger effect not scaling. Outside of damage scaling, Skullgirls does not have any other form of scaling of proration.
Also, can we safely say that Filia is to Skullgirls what Ryu is to the Street Fighter games? (Although her projectile behaves more like C. Viper's Seismic Hammer than Ryu's Hadoken.)
Fillia is designed to play like MvC2 Magneto (fast airdash overheads and resets). Then again, Mags did turn out to be the face of competitive MvC2 (just like Ryu is the face of SF).

Actually some of the characters here are based on the top tiers of MvC2: Fillia = Magneto, Peacock = Cable, Painwheel = Sentinel.
 
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