Skyrim

Hey guys, I've been thinking about getting a new game. Both Skyrim and Dark Souls seem like very solid pieces of software, but I don't really have that much time to play anymore, so I'm just gonna buy one of the two. Which one do you recommend?
 
Hey guys, I've been thinking about getting a new game. Both Skyrim and Dark Souls seem like very solid pieces of software, but I don't really have that much time to play anymore, so I'm just gonna buy one of the two. Which one do you recommend?
Not really fair to ask that specifically in the Skyrim thread but DARK SOULS is way better!!!!
It's not a question of better or worse. They're different. Dark souls is frustrating to me. Not in the way people might think like the challenge of game play or whatnot, but because of how constrained everything is. If you have limited playtime, I wouldn't know which to suggest to you. In Dark Souls you have no fast travel and thanks to the checkpoint save system it's not unusual to find yourself wandering/fighting for a 40 minute stretch only to be killed by something unbelievably cheap and unfair,(including invasion by another player) only to lose all that progress. Skyrim lets you save wherever you are. and come back later, even in combat. There are no dialogue trees in dark souls, there are no towns. In Skyrim you have a large, living, populated world to wander with a rich history. In Dark Souls you have a small, sparely populated (even lonely) and bleak series of hallways where the story isn't really important. It's hard to feel like you've advanced in Dark Souls. Everything comes with a set back that can get you killed. levels mean next to nothing, and your fancy armor might just make you too heavy to avoid something horrible that will murder you while less armor might make you unable to survive something you can't avoid. To that end, skyrim can get laughably easy because your character does scale in power, while dark souls remains pretty challenging through out. Neither game has a way to respec your build but in Skyrim, it's really hard to screw your character up. Skyrim doesn't have very complicated combat though and some things, like leveling up crafting skills are just a grind.

So anyhow there's my two cents. I wouldn't say one of them is better. I'd say they're DIFFERENT.
 
Get Skyrim. I mean, if you want to make it more challenging, up the difficulty level in options and deliberately avoid using high level weapons/getting perks/enchanting shit.

Dark Souls has no real immersive environment in my opinion and it's basically all about survival or at least to me, that was the main thing that was my focus when I played it. With Skyrim, you get to do a whole lot of things beyond killing and hoping to not get killed and you can make your character as you like, choosing what areas you want to focus on.

Not to mention the scenery, it's a beautiful game and lots of places to explore and search.

All of this is just my own opinion though.

I view Dark Souls as more of a dungeon crawler. TES games tend to be more open-world exploration games. The the dungeons in an Elder Scrolls game tend to be largely caves with usually poor design.
 
To be fair, I haven't played Skyrim. So I'm not entirely certain of all the details of what's changed. However, I could probably guess a number of things about the game are still mainstay to the series. You start off as a prisoner. You're likely guided through a brief tutorial. You pick you race/class. You go through an early beginning dungeon (either cave or a tomb), and then you're shipped off to your first town or are told to head to one. At some point in the game, you'll probably team up with the Blades or become one of their members.

Suffice to say, I've played a lot of Elder Scrolls games, so I'm aware of how the series has worked in the past. And while I keep hoping that each iteration of the series improves on some seriously flawed fundamentals and it never happened, I pretty much stopped getting into the series after Oblivion.

This isn't to say the the above guesses that I mentioned are flawed or bad in anyway. Rather, the issues I've have with the series often deal with rather buggy scripting, brain-dead AI, a combat system dating back to the early 90s with little iterative improvement, and a terrible leveling system. A lot of these issues have remained in the series since Daggerfall and were pretty apparent in Oblivion. Made worse when you consider Oblivion decided to tie everything to the level of your character (something only done lightly in Morrowind).

The series is known for great outdoor environmental work. Poor models and animation. Tons and tons of caves, and a number of really beginner-unfriendly sub-systems that can be difficult to follow or understand (hello Morrowind factions).

Dark Souls is... its a lot like Skyward Sword in a way. It has a hub world, and from there you get to select which area you descend down into and do your typical questing, dungeon-romping. In the case of Dark Souls, however, the game has a fairly non-linear style to it, provided you picked a certain item before entering the game proper. With Skyward Sword, its a lot more linear and quite a bit more forgiving, though both - in their own way - do reward exploration.
 
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