thx a lot dood...I'll take as much as I can on board
Easy Stuff to Counter vs Algol:
6AA > Duck 2nd hit.
6AAB > 3rd hit can be JG'd & stepped.
3AA > 2nd hit is tough but worth JG' ing.
33AB > 2nd hit can be JG'd & stepped.
6BB > Duck 2nd hit (bubble only happens if the 2nd hit makes contact).
3BB*33BB > 2nd hit can be JG'd.
4BA > JG'ing the 2nd hit leaves Algol open for a very long time.
6KK > Duck 2nd hit.
WR KK*WR K{K} > JG 2nd hit, react to the delay.
A+B*2A+B*4A+B*FC 2A+B > JG any bubble at mid/ far range and watch out for QI followup.
2B+KB > You can JG the bubble, he should be punishable after.
QI A+BB > Sidestep the 2nd bubble, punish from range.
Punishing Algol Easily as Nightmare:
(Go into Training Mode vs Algol, set it to Record Command, record one at a time, each of these moves followed by immediate Guard, practice punishing each move 3-5 times to get familiar with it)
Block > 3AA/ 3BB*33BB/ 4B (disrespect 2nd hit)/ FC 8B/ WR B/ WR KK
Punish w/
6K
Block > 2K*FC 2K/ 2B+K (disrespect bubble)
Punish w/
WR K
Block > 1A/ 11B/ 1K/ 11K(lariat)/ 77K(slide-kick) (close-mid range)/ RUN K
Punish w/
WR {B}
Block > 4AB/ 4BA/ 77K(slide-kick) (far range)
Punish w/
6A
Block > QI K (it will stand you on block, its weird)
Punish w/
3{B}